Shadowrun

$66.99
Regular price
$75.99
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$66.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

You wake up on a slab in a Seattle morgue with no memory, a gunshot wound and someone out there who would very much like to finish the job. That is how Shadowrun opens, and it is one of the great cold opens of the 16-bit era. Jake Armitage has to work out who wanted him dead and why, in the rain-slicked Seattle of 2050, where cyberware and corporate muscle share the streets with orcs, trolls, elves and working magic. Built by Melbourne's Beam Software and published by Data East in 1993, it adapts FASA's tabletop role-playing game into something that plays like nothing else on the Super Nintendo.

Conversations run on keywords. When someone mentions a name, a place or a rumor, it goes into Jake's vocabulary, and asking the next contact about it is how the investigation moves forward, so the game feels more like a noir detective story than a dungeon crawl. Combat happens in real time with a targeting cursor as you pick off gangers, hitmen and stranger things while ducking for cover, and the karma you earn goes into Jake's attributes and skills. Nuyen buys weapons, armor and the services of hired shadowrunners who will fight at your side, magic opens up as the story goes on, and a cyberdeck lets Jake jack into the Matrix to raid corporate data systems in a stylized cyberspace of its own.

What players remember most is the world. Street docs, shady fixers, ghouls and shamans all have a place in the story, and every lead pulls Jake further from back-alley trouble toward something far bigger than a street hit. The isometric view, moody palette and brooding music sell the mix of Blade Runner grit and high fantasy that made Shadowrun distinctive at the gaming table, and the script has a dry, hard-boiled tone that suits it perfectly.

Shadowrun is a cult favorite for good reason. It trusts you to take notes, follow leads and survive streets that do not care whether you make it, and it still feels fresh in a library full of fantasy kingdoms. It is also a completely different game from the 1994 Sega Genesis Shadowrun, which took the license in its own direction, so this Super Nintendo cartridge is where Jake Armitage's story lives. Pick it up for a cyberpunk mystery that rewards curiosity and patience, and for a reminder of how adventurous a licensed RPG could be in 1993.

Fast factsgame data via IGDB
Released
1993
Publisher
Data East
Developer
Beam Software
Genre
RPG
Players
Single player
About the game

Shadowrun, based on the pen-and-paper RPG of the same name, is a futuristic sci-fi/fantasy game, taking inspiration from Neuromancer, Blade Runner, and other cyberpunk stories.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayShadowrun on Super Nintendo
Video: Shadowrun

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