SCAT Special Cybernetic Attack Team

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

The year is 2029. An alien army led by Vile Malmort has run a giant Astrotube from its space station down into the ruins of New York City, and the only answer is a squad of part-human, part-machine soldiers: the Special Cybernetic Attack Team. Natsume built S.C.A.T. around that premise, and the result is a slick, hard-hitting shooter from the developer's early-1990s NES run.

Instead of a ship, you pilot a jet-powered commando through stages that scroll on their own, sometimes sideways and sometimes vertically, in the spirit of Capcom's Forgotten Worlds. Your soldier can fly in eight directions but fires only left or right, and that limitation is where the strategy lives. Two satellite modules circle you and shoot whenever you do, and a press of the A button locks them in place. Park both above you for a vertical climb, set them behind you to cover your back, then release them to orbit again. Containers hold a Laser, a Wide Beam and a Bomb launcher, plus speed and health pickups, across five stages that each end in a big boss fight.

Two players can fight side by side at the same time, which turns the alien invasion into a proper couch co-op blast. The North American heroes are Arnold and Sigourney, with likenesses that nod none too subtly at Arnold Schwarzenegger and Sigourney Weaver. The game first appeared in Japan in 1990 as Final Mission and later reached Europe as Action in New York, where the pair were renamed Silver Man and Sparks.

Kiyohiro Sada's driving soundtrack is the other headline, a score fans still single out alongside the sharp, detailed sprites and moody city backdrops. S.C.A.T. arrived late in the NES era without much fanfare, and that is exactly why it feels like a discovery now: a polished, inventive shooter that shows how far Natsume could push the console's hardware, built around a satellite mechanic that rewards smart positioning as much as quick reflexes.

Fast factsgame data via IGDB
Released
1991
Publisher
Playtronic
Developer
Natsume Co., Ltd.
Players
Single player, Co-op, Split screen
About the game

The Japanese version, Final Mission, was released a year before the American version and there are a few differences between the two. The game's opening story sequence is completely different, showing the obliteration of various cities before the alien invasion begins. Instead of a selectable male or female main character, both players control palette-swapped male soldiers, one of whom is Russian, which was inconceivable for the western market. The game's difficulty was made easier for the American version as well. Instead of six lives, the player begins with only three lives and any upgrade they possess is lost whenever their character is hit. The player's satellites also function differently. Instead of orbiting automatically, they're aligned by the player while moving the character left or right. Their firepower was also weaker. The map shown before each stage in the American version was not featured in the original Japanese version. The European version, Action in New York, is almost identical to the American version. Besides the title change, the names of the main characters were also changed from Arnold and Sigourney to Silver Man and Sparks respectively.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySCAT Special Cybernetic Attack Team on NES
Video: SCAT Special Cybernetic Attack Team

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