Room of Doom

$53.99
Regular price
$62.99
Sale price
$53.99

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Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact cartridge — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Room of Doom is one of the deeper cuts from the early era of home gaming. Released by CommaVid in 1982 and programmed by Irwin Gaines, one of the company's three founders, it comes from a small third-party publisher based in Aurora, Illinois, that released six games between 1981 and 1983. It is a fast, room-based shooter in the spirit of Berzerk: trapped in a prison room ringed by robot gunmen, you have to fight your way out room after room, each harder than the last.

The gunmen fire from portals that open and close along the walls, and the only way to destroy one is to shoot into its doorway in the brief moment it stands open, before its own shot reaches you. Movement is deliberate, there is no cover, and a single grazing hit costs a life. A hydra-headed monster hunts you through every room; a shot stuns it only for a moment before it vanishes, reappears elsewhere and swells in size, and once the room's timer runs out it can no longer be stopped. Clear all the gunmen and you move on to the next room with an extra life.

The game is fast, frantic and surprisingly tense. Later rooms bring faster, rapid-fire gunmen and more aggressive monsters, the classic arcade escalation that kept quarters flowing back in the day. It also packs 64 game variations that mix options such as doors that stay open, diagonal fire, guided bullets and limits on when you can shoot, while the difficulty switches choose whether you begin in Room 1, 3, 5 or 7.

The Atari 2600 era was defined by creativity within severe constraints, and Room of Doom is a fine example of a developer wringing real excitement out of limited hardware. The simple joystick controls make sense immediately, and the room-clearing structure gives every session a clear rhythm: survive the room, brace for the next. It is a single-player game built on practiced reflexes, and the kind of pick-up-and-play challenge that made the 2600 a household staple.

Fast factsgame data via IGDB
Released
1982
Publisher
CommaVid, Inc.
Players
Single player
About the game

In this Berzerk-like game you are in a room which is surrounded by several hostile snipers. Just before the snipers shoot at you a door in front of them will open allowing the bullet to pass. It is your task to eleminate the snipers in shooting through the opening doors while your are shot at, dodging the enemies' bullets but still stying to hit your mark. To make matters worse, a monster will respawn randomly in the room you are trapped in whenever you have killed it. After having killed all snipers you move to the next more difficult level.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayRoom of Doom on Atari 2600
Video: Room of Doom

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