RoboCop 2

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The cartridge shows moderate cosmetic wear, including some label wear and surface scuffing. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

This time, RoboCop is expected to bring suspects in, not just blow them away. Ocean's NES adaptation of the 1990 film sends the cyborg cop back onto the streets of Detroit, where Cain's gang is flooding the city with the designer drug Nuke, and it gives his patrol a twist few licensed action games bothered with: the job is measured in police work as well as firepower.

Each left-to-right stage is scattered with Nuke to confiscate and criminals to arrest, and you make an arrest by walking straight into a suspect rather than gunning him down. Reach the end without collecting at least two-thirds of the drug and arresting two-thirds of the suspects, and RoboCop is sent to a first-person shooting range to prove his efficiency. Pass and you move on; fail, or use up your two trips to the range, and the level starts over. It is a strange, demanding loop that rewards thorough, careful play over charging ahead.

Expectations matter here. Reviewers have never been kind to the NES version: its bright, cartoonish look is a long way from the film's grim tone, and Nintendo Power warned that RoboCop takes some getting used to, since this outing leans on momentum-driven jumping where the first NES game did not let him jump at all. That oddness is also what makes it such a fascinating artifact of the era, a snapshot of the unexpected choices studios made when bringing a violent, R-rated franchise to a family console.

Its natural home is beside the first and third NES RoboCop games. Together the three cartridges trace the franchise's entire run on Nintendo's 8-bit console, and RoboCop 2 is the unusual middle chapter, the one where Murphy's beat is about arrests and evidence as much as gunfire.

Fast factsgame data via IGDB
Released
1990
Publisher
Data East
Players
Single player
About the game

RoboCop 2 is a series of video games published in the 1990s by Ocean and Data East for various home computers and video game consoles. They are based on the movie of the same name. Three different games were produced, each produced on two systems. The version for the Commodore 64 and NES was a simple left-to-right scrolling platformer, in which RoboCop was required to collect/destroy at least two-thirds of the drug "nuke" in each level and arrest two-thirds of the suspects by running into them (in contrast to shooting them). If RoboCop does not manage to attain the required amounts of nuke or number of arrests then he has two chances in the game to prove his efficiency at a shooting range. If he succeeds, he may continue onto the next level. If he fails, or if both chances at the shooting range are already used up, he must repeat the level. The version for the ZX Spectrum and Amstrad CPC was also a platform game, but one that offered movement in both directions (vertically and horizontally) as well as into various areas providing an element of exploration. There were also a number of puzzle sub-games that had to be completed to progress in the game.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayRoboCop 2 on NES
Video: RoboCop 2

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