Resident Evil 5

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the disc, the manual and the original case, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

The first thing Resident Evil 5 changes is the light. Instead of a mansion at midnight or a fog-choked village, Capcom's 2009 sequel drops Chris Redfield into the blazing midday heat of Kijuju, a fictional region of Africa, where crowds of infected Majini can see you coming across a sun-bleached marketplace and there is nowhere dark to hide. Now an agent of the BSAA, Chris is partnered with Sheva Alomar to stop a bioweapons deal, and the trail leads through shantytowns, oil fields, marshland and ancient ruins toward Tricell, the Uroboros virus and an old enemy, Albert Wesker, waiting at the end of it all.

The over-the-shoulder aiming and tense, plant-your-feet gunplay come straight from Resident Evil 4, but everything here is built for two. Sheva is no escort mission: she covers flanks, shares ammunition and healing items, boosts you up to ledges and revives you when a Majini's axe lands. When either partner's health runs out they slip into a dying state, and the other has a few frantic seconds to reach them. The inventory runs in real time, so swapping weapons or passing a green herb mid-fight is part of the tension, and chainsaw-wielding Majini, the hulking Executioner and grotesque set-piece bosses keep the pressure on throughout. The whole campaign can be played cooperatively, including split screen on a single Xbox 360.

Finish the story and The Mercenaries unlocks, a score-attack mode where you race the clock against endless enemies, grabbing time bonuses and chaining kills to keep a run alive. It became a fixture for players determined to master every weapon and map, and a big reason the disc stayed in rotation long after the credits. The campaign itself brings the long-running rivalry between Chris and Wesker to a head, answers the question of what happened to Jill Valentine, and closes with a finale inside an active volcano that fans still talk about, boulder and all.

Resident Evil 5 marked the series' full turn toward cooperative action horror and became one of Capcom's biggest sellers, a high-budget showcase for the studio's MT Framework engine. It is louder and more action-driven than the survival horror that started the franchise, and that is precisely its appeal: a blockbuster designed for two players, at its best on the same couch with someone you trust to come back for you.

Fast factsgame data via IGDB
Released
2009
Publisher
Capcom
Players
Single player, Multiplayer, Co-op, Split screen
About the game

Resident Evil 5 is the seventh video game in the Resident Evil series. It features similar gameplay to Resident Evil 4 utilizing the same over the shoulder view, but this time the environment plays a significant role. The player is now dependent on his partner more than in older games. When the partner's health bar drop down to 0, he will enter the dying stage where the health bar will flash red and gradually lower as he stays like this. Resident Evil 5 also features new types of enemies called Majini and mostly are of African descent.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayResident Evil 5 on Xbox 360
Video: Resident Evil 5

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