Resident Evil 4

$49.99
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$58.99
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$49.99

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Complete in box

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Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Few sequels have torn up their own rulebook as boldly as Resident Evil 4. After years of development and more than one abandoned prototype (one of which grew into Devil May Cry), Shinji Mikami's team at Capcom threw out the fixed camera angles the series had been built on and put the camera just over Leon S. Kennedy's shoulder. The GameCube release in early 2005 felt like a jolt to the whole genre: faster, louder and far more physical than any Resident Evil before it, yet still soaked in dread.

Six years after Raccoon City, Leon is a U.S. government agent sent to rural Spain to find the President's daughter, Ashley Graham, who has been abducted by a cult called Los Illuminados. The villagers he meets are not shambling zombies but Ganados, people controlled by a parasite called Las Plagas, and they hunt like a mob: they flank, climb ladders, throw axes and crowd through doorways. The laser-sight aiming makes every shot a decision. Hit a Ganado in the knee and Leon can close in with a roundhouse kick; shoot the dynamite in a villager's hand and the crowd around him goes up with it. Long stretches with Ashley in tow turn firefights into protection jobs.

The journey moves from a pitchfork-wielding village to Ramon Salazar's sprawling castle and finally to a fortified island, and the set pieces keep escalating: the giant Del Lago rising out of a lake, the hulking El Gigante, the chainsaw-swinging Dr. Salvador and a knife fight with Jack Krauser. Between battles, the cloaked Merchant and his famous “What're ya buyin'?” sell and upgrade weapons, and fitting everything into Leon's attaché case becomes a satisfying puzzle of its own. Finishing the campaign opens up extras, including The Mercenaries, a frantic score-attack mode, and Assignment Ada, a short side mission starring Ada Wong.

Resident Evil 4 changed action games far beyond its own series, and Gears of War and Dead Space are among the games that openly built on its over-the-shoulder template. It has been ported and remade many times since, but this is where it started, conceived as part of Capcom's push of new GameCube projects and designed around the GameCube controller. For horror fans, it is the hinge point of the franchise: the moment Resident Evil reinvented itself and set the course for a decade of third-person action.

Fast factsgame data via IGDB
Released
2005
Publisher
Capcom
Developer
Capcom Production Studio 4
Players
Single player
About the game

Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayResident Evil 4 on GameCube
Video: Resident Evil 4

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