Rayman Origins

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Rayman Origins looks like a cartoon someone forgot to stop drawing. Ubisoft Montpellier built it on the UbiArt Framework, a tool that let artists' hand-drawn illustrations go straight into the game, and every world bursts with springy, rubbery animation: bouncing mushrooms, glowing Lums and enemies that squash and stretch like Saturday-morning toons. Made under Rayman's creator Michel Ancel, it took the limbless hero back to the 2D platforming where he started in 1995.

The adventure begins when Rayman, Globox and the Teensies snore so loudly in the Glade of Dreams that they wake a cranky granny from the Land of the Livid Dead, who unleashes the Darktoons and plunges the world into chaos. To set things right, you run, jump, punch and glide through places like the Jibberish Jungle, the Desert of Dijiridoos, Gourmand Land and the Sea of Serendipity, freeing captured Electoons and rescuing the nymphs who grant new abilities along the way. Movement is all about momentum, and the best runs feel almost musical as you chain jumps, wall-runs and Lum combos without breaking stride.

Secrets are everywhere: hidden Electoon cages, Lum challenges and the notorious treasure chest chases, where you sprint after a fleeing chest through a collapsing level with no room for error. Side-scrolling shooter stages on the back of a mosquito break up the platforming, and Christophe Héral's soundtrack, all gibberish vocals and playful, offbeat instrumentation, gives the whole thing a personality like nothing else in the genre.

On the 3DS, Origins is a solo adventure. The console versions' local co-op did not make the trip, but the hand-drawn worlds and momentum-driven platforming did, making this a pocket-sized way to play the game that launched Rayman's modern revival and led directly to Rayman Legends. If you love precise, fast 2D platforming and want it on the go, the Glade of Dreams is well worth the visit.

Fast factsgame data via IGDB
Released
2011
Publisher
Ubisoft Entertainment
Developer
Ubisoft Montpellier
Players
Single player, Multiplayer, Co-op
About the game

Bubble Dreamer, Rayman, his best friend Globox, and some Teensy friends are chilling out at the Bubble Dreamer's resting grounds, the Snoring Tree. However, their snoring disturbs an old granny from the Land of the Livid Dead, who retaliates by sending an evil army of horrendous creatures and the Darktoons across the world, capturing the Electoons that inhabit the world, imprisoning Betilla the Nymph and her sisters, and plunging the Glade into chaos. As a result, the ensuing disaster causes the Bubble Dreamer to go crazy and have nightmares. Although they are captured, Rayman and his friends are able to escape the Darktoons. They are then tasked by the Magician to gather enough Electoons to cure the Bubble Dreamer and restore the Glade of Dreams. Their efforts to locate the Electoons allow them to gain access to the various lands of the Glade, rescuing the Nymphs along the way.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayRayman Origins on Nintendo 3DS
Video: Rayman Origins

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