R.C. Pro-AM

$40.99
Regular price
$47.99
Sale price
$40.99

In stock·1 available

Collector Grade

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Before Mario Kart, there was R.C. Pro-Am. Rare's 1988 racer shrank motorsport down to radio-controlled trucks, tilted the camera to an isometric overhead view and then armed everybody, and the result was one of the NES library's most influential games. Reviewers have long credited it as a forerunner of Super Off Road, Rock n' Roll Racing and Mario Kart, and it was Rare's first big NES success, selling more than two million copies.

Every race pits you against three computer rivals, and only the top three advance, so there is no coasting. The tracks are littered with trouble: oil slicks that send you spinning, puddles and rain squalls that bog you down, pop-up barriers that wreck you, and skulls that drain your ammunition. Fight back with missiles to stop the truck ahead and bombs to stop the truck behind, hit the zippers for bursts of speed, and grab tune-ups for turbo acceleration, a hotter engine and super sticky tires. Collect every letter spelling NINTENDO and your truck upgrades, first to a faster 4-Wheeler and then to the Off Roader.

The campaign runs 32 races, and the later rounds turn brutally competitive as the computer trucks reach their top speeds. David Wise, who would go on to score Donkey Kong Country, wrote the music, and the crunchy sound effects of a missile hit or a skid through oil are as memorable as any melody.

R.C. Pro-Am spawned Super R.C. Pro-Am on Game Boy and R.C. Pro-Am II on the NES, and its planned Nintendo 64 follow-up eventually became Diddy Kong Racing. It holds up because the core loop is so immediate: race, shoot, upgrade, go again. For NES fans and anyone tracing the roots of kart racing, it is essential Rare history and still a blast to race today.

Fast factsgame data via IGDB
Released
1988
Publisher
Tradewest Inc
Developer
Rare
Genre
Racing
Players
Single player
About the game

Presented in an overhead isometric perspective, a single player races a radio-controlled car around a series of tracks. The objective of each track is to qualify for the next race by placing in the top three racers. Players collect items to improve performance, and they must avoid a variety of hazards such as rain puddles and oil slicks. It is an example of a racing game which features vehicular combat, in which racers can use missiles and bombs to temporarily disable opposing vehicles. The game distanced itself from earlier racing titles by using an overhead, instead of a first-person, perspective. Reviews have cited it as inspiration for future games such as Super Off Road, Rock n' Roll Racing, and the Mario Kart series. It has appeared in many "top games of all time" lists and is regarded as one of the best titles in the NES library.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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