Qix

$6.99
Regular price
$8.99
Sale price
$6.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

this is just a warning

Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact cartridge — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

There is a moment in every game of Qix when your line is three-quarters of the way to closing a box, the Qix is spinning toward your unfinished trail, and you have to decide whether to push on or bolt for safety. That knife-edge choice is the whole game, and it is why Taito's 1981 arcade puzzler, created by husband-and-wife designers Randy and Sandy Pfeiffer, still feels unlike anything else from the golden age. There are no aliens to shoot and no maze to run, just an empty field, your marker and a shimmering tangle of lines that wants to cut you off.

You claim territory by drawing lines out from the border and closing them into shapes, which fill with color once they are complete. A fast draw is safer, but a slow draw takes nerve and scores double. Sparx patrol the edges and your finished lines, and if you hesitate mid-draw the Fuse starts burning along your trail toward you. Capture at least 75 percent of the screen and the next round begins, with less room for error each time.

Atari published Qix for the 5200 as one of the earliest home versions of the arcade game, and it shares its design with the Atari computer cartridge, with small control tweaks for the 5200's analog joystick. Its abstract, glowing look has aged better than most early-'80s graphics because it was never trying to be realistic. This is the thinking player's arcade game, and a standout on the 5200 for anyone who likes quiet tension and high scores that are hard-earned.

Fast factsgame data via IGDB
Released
1982
Publisher
Atari
Developer
Taito
Genre
Arcade
Players
Single player
About the game

In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

  • Live USPS and UPS rates at checkout. Every order ships with tracking.
  • We ship to all 50 states, U.S. military addresses (APO/FPO/DPO), and Canada. Canadian orders may owe duties and taxes on delivery.
  • Orders of $250 or more ship with signature confirmation.
  • Delivery dates shown at checkout are estimates, not guarantees.

Read the full Shipping Policy, including holiday order-by dates.

Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

Email support@coolection.com with your order number. Read the full Refund Policy.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)