Power Rangers Fighting Edition

$147.99
Regular price
$165.99
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$147.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Forget the teenagers in colored spandex. Mighty Morphin Power Rangers: The Fighting Edition puts the giant robots and the monsters in the ring, and that one decision gives it a hook few licensed brawlers of its day could match. Developed by Natsume and published by Bandai in 1995, it is a one-on-one fighter in which Zords such as the Thunder Megazord, Ninja Megazord, Shogun Megazord and Mega Tigerzord trade blows with Lord Zedd, Goldar and other villains from the show.

Size is the first thing you notice. The fighters take up a huge share of the screen, and the big, detailed sprites give the Zords real heft as they swing swords and lumber into attacks. Under the spectacle sits a proper fighting system: special moves use familiar motion inputs, and a power gauge under each life bar ramps up when you time them to its peak, eventually unlocking a super attack for a limited window, the kind of screen-shaking finisher that suits a show built around summoning bigger and bigger robots.

Story Mode puts you at the controls of the Thunder Megazord or the Mega Tigerzord, and the road ends against Ivan Ooze, the gleefully slimy villain of the 1995 feature film, which places the game neatly in the moment the franchise made the jump to movie theaters. Two-player versus is where most living rooms settled in, though, settling the age-old schoolyard argument about which Megazord was strongest one round at a time.

Critics at the time found it light on depth, but Natsume understood something important: kids wanted to pilot the Megazord, not just watch it. Arriving late in the Super Nintendo's life, it is the Power Rangers cartridge built as a proper one-on-one fighter, and a natural fit on a shelf next to the show's toys and tapes.

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