Power Blade 2

$1,231.99
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$1,440.99
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$1,231.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The label shows some light edge wear. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Nova's boomerang is back, but in Power Blade 2 the real stars are the suits. Released by Taito late in the NES's life, the sequel sends its buzz-cut hero after the Delta Foundation, an organization that has built a line of fighting robots and become a threat to national security, with orders to take it down location by location. Japanese players knew the game as Captain Saver; for North America it was retitled as a follow-up to Power Blade, putting Nova and the ancient Power Blade, “a weapon of art and science,” back on the front line.

The heart of the game is a set of four specialized power suits, each earned by defeating an optional mid-boss inside a stage. All of them unleash the same devastating energy attack, but each adds an ability of its own: the Newt suit climbs walls, the Wet suit swims, the Rocket suit flies and the Patriot suit surrounds Nova with a rotating shield. You can switch suits at any time or drop back to Nova's standard form, and because the suits run on energy that has to be topped up with batteries found in the stages, deciding when to wear which one becomes a small strategy game of its own. It also gives you a reason to think about the order in which you tackle the stage-select screen.

Nova has picked up a new move, too: a slide that lets him dart forward and slip underneath enemy fire. The boomerang play feels much like the first game, while the stages are more direct and linear than the maze-like sectors of the original, so the emphasis shifts from exploring to fighting your way through and choosing the right suit for the job. Fans of the original tend to prefer its sprawling stages and brighter look, but the suit system gives the sequel an identity all its own.

As one of the last NES games released in North America, Power Blade 2 belongs to the final wave of 8-bit action titles that arrived after the Super NES had already taken the spotlight, and that late-era timing is part of its appeal today. Paired with the original, it completes Taito's two-game Power Blade story on the NES, and it is the entry where Nova has his most varied toolkit, climbing, swimming, flying and shielding his way through the Delta Foundation's robot army.

Fast factsgame data via IGDB
Released
1992
Publisher
Taito
Players
Single player
About the game

Time to sharpen the blade! NOVA is suddenly called to take action against a cyborg army. The Delta Foundation has developed a line of fighting robots that pose a threat to national security. NOVA has been picked to eliminate the danger by destroying the Delta Foundation - all five locations. Fortunately, he will be using different suits which give him the ability to walk on ceilings, swim long distances, and fly - not to mention the latest top secret suit. And of course, NOVA will be wielding the ancient Power Blade, a weapon of art and science. He must draw on all his skills and cunning to defeat these near-perfect fighting machines!

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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