Pokemon Channel

$71.99
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$81.99
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$71.99

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Game + box

Original box and game; the manual is missing. Game condition guide →

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Item Condition

Game + case: the disc and its original case; the manual is not included. The photos are of this exact copy — look them over closely for its condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Most Pokémon games ask you to catch, train and battle. Pokémon Channel asks you to sit down on the couch with Pikachu and watch some television. Professor Oak is launching his own TV network and needs a test audience, so a Pikachu wanders into your home and the two of you start flipping through his lineup together. Made by Ambrella as a follow-up to the Nintendo 64's Hey You, Pikachu!, it is one of the strangest, sweetest experiments Nintendo ever released under the Pokémon name.

The programming is the star. Pichu Bros. in Party Panic is a cartoon that unfolds episode by episode, and watching every installment is how you complete the game. Psyduck anchors the Pokémon News Flash while Meowth reports from the scene, Spencer the Squirtle pitches merchandise on Shop 'N Squirtle, Wobbuffet hosts a quiz show and Slowpoke handles the weather. Smeargle's Art Study hands you the brush, Chansey's Fortune Cookie reads your luck, and Smoochum leads a workout. Because new programs arrive each day on the GameCube's real-time clock, the schedule unfolds over roughly a week, and part of the fun is tuning in to see what has changed.

When the TV goes off, Pikachu can head outside into Mintale Town, starting from your home in Springleaf Field and taking the bus to the other areas. Wild Pokémon there have questions for you, and answering correctly earns collectible Nice Cards. The game also hides a handful of playable Pokémon mini titles, including the Channel-exclusive Snorlax's Lunch Time, a fun nod to Nintendo's tiny 2001 handheld that most players never saw in person.

Critics at the time found it light on interaction, and that is fair: this is a slow, ambient hangout rather than an adventure. But that is exactly its appeal now. Pokémon Channel is a cozy, low-stakes time capsule of 2003-era Pokémon, full of in-jokes, small rewards and a Pikachu who just wants company, and it sits on a GameCube shelf as one of the oddest and most affectionate spin-offs the series ever produced.

Fast factsgame data via IGDB
Released
2003
Publisher
Nintendo
Developer
Ambrella
Players
Single player
About the game

Pokémon Channel is a 2003 video game in the Pokémon series for the GameCube, developed by Ambrella and published by Nintendo and The Pokémon Company. The player's goal is to help Professor Oak refine and promote his TV network through watching broadcasts with a Pikachu. The game contains elements of the adventure, digital pet, and simulation genres. The player can explore full 3D environments, have Pikachu converse with other Pokémon, and collect various items. The game was developed rather quickly as a sequel to the Nintendo 64 title Hey You, Pikachu! and to promote the Nintendo e-Reader accessory, and uses a novel 3D texturing effect. It was first showcased at Electronic Entertainment Expo (E3) 2003 and later through a month-long series of promotional events in Sapporo, Hokkaido, Japan. It was released on July 18, 2003, in Japan, December 1 in North America, and April 2, 2004, in Europe. In Japan, the game sold 66,373 copies in its first year. It received mixed reviews, which generally criticized its low level of interactivity and repetitive sound effects, though its collecting aspects and visuals were somewhat better received.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayPokemon Channel on GameCube
Video: Pokemon Channel

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