Phantom 2040

$26.99
Regular price
$31.99
Sale price
$26.99

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Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. For the specifics, look to the photos — they're of this exact cartridge. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Lee Falk's Phantom had been fighting crime in newspaper strips since the 1930s, but Phantom 2040 throws the legend five centuries forward into Metropia, a reformed New York choked by environmental collapse and split between slum dwellers and the wealthy elite. Kit Walker discovers he is the 24th Phantom, heir to a role passed down for 500 years, and his enemy is Rebecca Madison, whose Maximum Inc. runs the city and whose plans reach all the way to reviving her dead husband's mind. Viacom New Media's Chicago team built the game alongside the mid-nineties animated series, and released it on the Super Nintendo in June 1995.

What surprises people is how ambitious it is for a cartoon license. This is a full Metroidvania-style action adventure, with an interconnected city to explore, optional areas holding restoration kits and weapon upgrades, and most areas open for revisiting once you unlock them. Numbered gates seal off sections until you hunt down and destroy the matching remote lock somewhere else in the area, and a secret sewer network slips you past some locked doors. The Phantom can carry two weapons at once from an arsenal that includes the smart gun, homing missiles and the inductance rope, and he needs every one of them against relentless waves of combat biots.

The structure branches too. At several points you choose which path to take before the routes rejoin for the next chapter, and the finale is assembled from more than twenty possible scenes, with only one combination counting as a true success. Every other ending shows Metropia paying the price and puts "Try Again" on the screen, which turns the whole campaign into a puzzle about your choices as well as your reflexes. The North American release presents the story through cinematics and dialogue, with a short summary option for players who just want to keep moving.

Reviewers at the time praised the graphics, the cinematics, the controls and the non-linear quest, while warning that the respawning enemies and steep difficulty were not for casual players. That combination makes it a rewarding find today: a late, moody Super Nintendo action game with the exploration of Super Metroid in its bones and a story that keeps pulling you back for one more run at the good ending.

Fast factsgame data via IGDB
Released
1995
Publisher
Viacom New Media
Players
Single player
About the game

You are the Phantom, searching for the evil Rebecca Madison in the vast city of Metropia. As head of Maximum, Inc., she will stop at nothing to fulfil her twisted plans to control the world... unless you can overpower her. Vicious bosses and hordes of biots, programmed to destroy you, relentlessly attack of every turn. But you strike back with an arsenal of heavy-duty weapons including a smart gun, inductance rope, homing missile, and many others. Use two weapons at once to double your chances of survival! Then control your destiny as you weave your way through more than 60 incredible levels! The danger is staggering. The fate of the city, the eco-system, and all of humanity rests on your abilities. You know what must be done to save Metropia and the world from certain doom.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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