Paladin's Quest

$174.99
Regular price
$198.99
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$174.99

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Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Most RPG heroes are called to adventure. Chezni causes his. On a dare, the young student activates Dal Gren, an ancient machine, and unleashes an evil force that destroys his magic school; the headmaster's order is simple: go and destroy what you woke. Joined by Midia, a girl very much like him, Chezni sets out across the world of Lennus while the young dictator Zaygos schemes to turn Dal Gren to his own ends.

Paladin's Quest plays by rules few other SNES RPGs dared to try. There are no magic points. Every spell is paid for in hit points, so casting is a calculated risk, and the only healing spell kills its caster to restore the rest of the party. Instead of curative magic you carry refillable bottles with nine uses each, and items can only be used in battle if they are equipped. Magic comes from eight elemental spirits, Fire, Earth, Water, Air, Sphere, Sky, Heart and Light, and pairing them unlocks further spells for a total of 37. Battles are turn-based and shown in first person, and the party can fill its four slots with hired mercenaries, fighters you command in battle but cannot outfit yourself.

Developed by Copya System, with designer Hidenori Shibao and music by Kōhei Tanaka, it was released in Japan in 1992 as Lennus: Kodai Kikai no Kioku and brought to North America by Enix in October 1993. Its world is far removed from the castles and knights of its competitors, an alien landscape of odd colors and surreal architecture. Reviews at the time were mixed, with critics divided on the HP-based magic, but that singular design is exactly why it has a devoted cult following today.

Its sequel, Lennus II, was released only in Japan in 1996, which leaves this cartridge as the only official English-language chapter of the Lennus series. For RPG collectors who have already worked through the headline Squaresoft and Enix games on the SNES, it is a rewarding detour into a different kind of design, risky magic and all.

Fast factsgame data via IGDB
Released
1992
Publisher
Enix America Corporation
Developer
Copya System
Players
Single player
About the game

Paladin's Quest is the first game in the Lennus series. It is an Fantasy JRPG for the Super Nintendo / Super Famicom. A defining feature for the game is that there is no Magic Point system. Rather health is used to cast magic. There is also no healing magic. Rather bottles can be bought at most towns with limited uses to heal the characters and various other buffs. Each character that the player can recruit has an elemental affinity, that can be combined when casting spells.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayPaladin's Quest on Super Nintendo
Video: Paladin's Quest

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