Pac-Man 2 The New Adventures

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact cartridge — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

What happens when Pac-Man stops taking orders? In Pac-Man 2: The New Adventures he walks, sulks, celebrates and wanders through Pac-Land on his own terms, and your job is not to steer him but to influence him. Namco's 1994 Super Nintendo game swaps the maze for a side-scrolling town and hands you a slingshot. Fire it at objects to catch his attention, knock an apple out of a tree to cheer him up, or ping him directly when he needs a nudge, and his mood shifts in response.

Those moods are the heart of the game. Too happy and he gets cocky and stops cooperating; hit him in the face and he turns irritated or depressed, and each state changes how he reacts to the world around him. The adventure unfolds as a series of errands: finding milk for Pac-Baby at the local farm, chasing down a special flower for Lucy's birthday by trolley and hang glider, recovering Pac-Jr.'s guitar from ghosts in Pac-City while disguised as a security guard, and finally stopping a plot to steal the children's ABC gum. Power pellets wait in your inventory, and feeding one to Pac-Man turns him into Super Pac-Man, flying fast and gobbling ghosts, for the showdown with the Gum Monster and the Ghost Witch of Netor.

The concept split critics. GamePro called it innovative but found the indirect control frustrating, while Famitsu scored the Super Famicom version, known in Japan as Hello! Pac-Man, very well. Played with a little patience, it is a charming, cartoonish point-and-click experiment that plays like an interactive Saturday morning episode, borrowing Pac-Man's family and a ghost-commanding villain from the animated series.

There is a bonus for arcade fans too. Visit the in-game arcade and the original Pac-Man is waiting, and on the Super Nintendo, finding three hidden game cartridges unlocks Ms. Pac-Man as well. That makes this cartridge a quirky double feature: Namco's strangest experiment with its mascot, with two of its most famous arcade games hiding inside.

Fast factsgame data via IGDB
Released
1994
Publisher
Namco
Players
Single player
About the game

Pac-Man 2: The New Adventures, known in Japan as Hello! Pac-Man, is a side-scrolling adventure game "sequel" to Pac-Man. Instead of being a maze game like the majority of its predecessors, Pac-Man 2 incorporates light point-and-click adventure game elements. It was produced and published by Namco for the Super Nintendo Entertainment System (SNES) and Sega Mega Drive/Genesis systems, and was released on April 6, 1994 by Namco. The game borrows its structure and certain elements from Pac-Land, and also appears to contain certain elements from the animated series, such as Pac-Man's family and a main villain commanding the ghosts. The Genesis version was not released in Japan or Europe.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayPac-Man 2 The New Adventures on Super Nintendo
Video: Pac-Man 2 The New Adventures

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