Odama

$29.99
Regular price
$33.99
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$29.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Only Yoot Saito, the designer who had players talking into a microphone to a fish with a man's face in Seaman, could have pitched this: a feudal Japanese war, fought on a pinball table, commanded by shouting. Odama is exactly that game, and nothing else on the GameCube plays remotely like it.

You lead young general Yamanouchi Kagetora, out to avenge his father Nobutada, who took his own life after being betrayed by the warlord Karasuma Genshin. The weapon of that revenge is the Odama itself, a colossal ball fired up the battlefield with a pair of giant flippers. Launch it well and it flattens enemy soldiers, smashes cannons and buildings, lowers bridges and bowls over bosses. Launch it carelessly and it flattens your own army just as happily, so every stage becomes a juggling act of aiming shots, tilting the field to nudge the ball's path, and keeping Kagetora's men out of harm's way.

Those men answer to your voice. Designed around the GameCube Microphone, Odama recognizes eleven spoken commands, from moving left and right and calls to advance or retreat to map-specific orders and special moves. Destruction alone never wins a battle: you have to shatter the enemy gate, then get a squad hauling a giant bell through it before time runs out. In practice that means bellowing “Advance!” over and over while pinballing a wrecking ball past your own soldiers, across roughly a dozen stubbornly difficult stages.

Critics were divided. Imprecise physics and a punishing difficulty curve held it to a mixed reception, yet IGN still named it the most innovative GameCube design of 2006. Released by Nintendo that April, late in the console's life, it is the kind of wildly ambitious experiment that rarely makes it to retail from a major publisher, and the kind of game people refuse to believe exists until they see it running.

Fast factsgame data via IGDB
Released
2006
Publisher
Nintendo
Developer
Vivarium
Players
Single player
About the game

Odama (大玉 Ōdama, lit. "Great Ball") is a video game for the GameCube developed by Vivarium and published by Nintendo in 2006. The game was produced and designed by Seaman creator, Yutaka Saito. Odama blends tactical wargaming with pinball gameplay. The game takes place in a feudal Japan setting. The main character is a young general named Yamanouchi Kagetora, who is intent on avenging his father's death by reviving the most ingenious weapon ever to hit the medieval battlefield: the Odama. The Odama is a gigantic ball powerful enough to destroy whatever it strikes, friend or foe. Using giant flippers, players aim the Odama to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. With the Nintendo GameCube Microphone, players direct their soldiers out of the Odama's way and into the fray by charging the enemy, defending positions and seizing the enemy gates.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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