Ninety Nine Nights

$22.99
Regular price
$26.99
Sale price
$22.99

In stock·1 available

Collector Grade

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Hundreds of goblins pour across a battlefield, a lone knight carves a glowing path through them, and the screen erupts in light: that is the promise of Ninety-Nine Nights, one of the Xbox 360's first big demonstrations of how much a new console could put on screen at once.

It came from an unusual partnership. Tetsuya Mizuguchi, the producer behind Rez and Lumines, brought his Q Entertainment studio together with Korea's Phantagram, the team behind Kingdom Under Fire, and Microsoft published the result in 2006. The story is high fantasy on a grand scale. A magical orb shattered, unleashing a demon and ninety-nine nights of darkness; the humans claimed the light shard and the goblins took the dark. Elves side with the humans, the Goblin King allies with the Lord of Darkness, and the war that follows is told through seven playable characters, beginning with Inphyy and unlocking new heroes as each story is completed, so the same conflict is seen from several angles.

Combat is crowd fighting in the musou style with its own twist. Every kill drops red orbs that fill the Orb Attack gauge; trigger it and your hero cuts loose with a flurry of powerful strikes that clear whole groups, while enemies felled in that state drop blue orbs. Gather enough blue and you can unleash an Orb Spark, a screen-clearing blast that wipes out a whole swath of the enemy army in one go. Characters level up, equip weapons and accessories, and earn letter grades for each stage, which gives you a reason to go back and fight a battle better.

Critics were split, praising the scale while finding the missions repetitive, but the soundtrack is a quieter strength: a sweeping orchestral score by Pınar Toprak, Takayuki Nakamura and Shingo Yasumoto, arranged by Yasuo Kijima and weaving in themes drawn from Dvořák and Vivaldi. As a 2006 Xbox 360 exclusive from a fascinating creative team, it captures the console's ambitious first year, when spectacle on this scale was still a shock.

Fast factsgame data via IGDB
Released
2006
Publisher
Microsoft Game Studios
Developer
Phantagram
Players
Single player
About the game

Ninety-Nine Nights, is a fantasy hack and slash video game developed for the Xbox 360 by an alliance between Q Entertainment and Phantagram; video game designer Tetsuya Mizuguchi served as producer for the game.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayNinety Nine Nights on Xbox 360
Video: Ninety Nine Nights

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