Musya Classic Japanese Tale of Horror

$132.99
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$150.99
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$132.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of the exact item you'll receive — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Somewhere beneath Tengumura Village, a maiden named Shizuka has been dragged into the Abyss, and the only man left standing to go after her is Imoto, a spearman who staggers into town after a battle that killed everyone else. Mayor Akagi points him toward Tengumura Cavern, and from there Musya becomes a descent into a Japan crowded with yokai, the shapeshifting spirits and demons of folklore, rendered in a deep, shadowy palette that set it apart from the bright mascot platformers of the early Super Nintendo.

Imoto fights with reach rather than speed. His spear can be thrust straight out or twirled in a circle, a spin that knocks aside projectiles and chips at anything close, and his towering jump is built into the level design, which alternates between straight runs and more open areas to explore. Beating a boss earns a scroll holding a new spell, mostly screen-clearing magic worth saving for the worst moments, and his health is measured in Qi, sixteen units of life energy that drain fast once the respawning spirits start to swarm. It is a demanding, methodical game. Reviews at the time were mixed, and players who stick with it should expect long boss fights and stiff, deliberate controls rather than a breezy run.

Musya was developed by Jorudan and released in Japan in April 1992 by Datam Polystar, and SETA U.S.A. brought it to North America that December. The localization is a small story of its own: the mayor gained his name, the menu kanji were adapted for English readers, a few details were quietly edited for Western shelves (a tanuki's famously exaggerated anatomy among them), and the title took the Kunrei-shiki spelling "Musya" rather than "Musha," likely to keep it from being confused with the Genesis shooter M.U.S.H.A.

That makes it a rare thing in the early SNES library: an action game steeped in Japanese horror folklore, made in Japan and translated close to its source. The art direction and atmosphere are the reason to seek it out, and for collectors working through the console's lesser-known 1992 releases, it is a dark, unusual cartridge with a mood nothing else on the shelf quite matches.

Fast factsgame data via IGDB
Released
1992
Publisher
SETA Corporation
Developer
Jorudan
Players
Single player
About the game

Action platformer developed by Jorudan and published by Datam Polystar for the Super Nintendo Entertainment System. The game was translated into English by Seta U.S.A.. Musya was released in Japan on April 21, 1992 and in North America in December 1992. The name Musya is romanized by the English translators in the Kunrei-shiki style (Musya) instead of the Hepburn romanization style (Musha).

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMusya Classic Japanese Tale of Horror on Super Nintendo
Video: Musya Classic Japanese Tale of Horror

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