Mischief Makers

$69.99
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$84.99
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$69.99

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Item Condition

Mischief Makers for the Nintendo 64 comes as a loose cartridge, ready to drop straight into your N64 and play. No box or manual is included, but what you're getting is the game itself — the cartridge that holds one of the most genuinely unique platforming experiences the console has to offer. Coolection tested this cartridge and it was playing as expected. Please refer to the provided photos for the exact details of the item's condition.

Item Description

Mischief Makers is the kind of Nintendo 64 game people describe with their hands: grab, shake, throw. Developed by Treasure, the studio behind Gunstar Heroes and later Ikaruga, and published by Nintendo in 1997, it arrived while the console's marquee titles were charging headlong into 3D, and it planted its flag firmly on a side-scrolling 2D plane instead. The result felt bold, strange and completely sure of its own identity, and it still does.

You play as Marina Liteyears, an Ultra-Intergalactic-Cybot whose clumsy creator, Professor Theo, is kidnapped by the Empire soon after the pair arrive on Planet Clancer. Marina doesn't punch or stomp. Her whole toolkit is grabbing, shaking and throwing nearly anything on screen, from enemies and items to pieces of the environment, and shaking things reveals power-ups, changes how projectiles behave and unlocks puzzle solutions that call for real lateral thinking. That single mechanic drives every puzzle, fight and boss encounter in the game. It is a gimmick that becomes a full language.

Treasure always liked doing more with less, and Mischief Makers shows that philosophy at full strength. Each stage introduces new ideas at a relentless pace: one is a frantic boss fight, the next a gravity-defying platforming challenge, the next something closer to a puzzle game. The bosses carry that unmistakable Treasure fingerprint, creative, demanding and memorable, and Clancer itself is wonderfully odd, a world where the same cheerful Clancer face seems to be stamped on the locals and half the scenery. Every stage also hides a gold gem, and fast clear times earn better ranks, so chasing full completion is a serious test of skill.

It has always flown a little under the radar next to the hits that defined the N64 library, and its cult following has grown steadily as more players discover how inventive it is. In Japan it went by the wonderfully apt title Yuke Yuke!! Trouble Makers, and the anime-influenced art and expressive characters still pop off the screen today. It is the rare N64 cartridge that proves the console could do brilliant, idiosyncratic 2D, and it catches Treasure in its most playful mood.

Fast factsgame data via IGDB
Released
1997
Publisher
Nintendo
Developer
Treasure
Players
Single player
About the game

Mischief Makers is a Single-Player Video Game for the Nintendo 64 that was released in the United States on October 1st, 1997. The protagonist is the Ultra-Intergalactic-Cybot G, Marina Liteyears. She must protect the clumsy and lighthearted Professor Theo from the evil emperor. While visiting Planet Clancer, the Professor is suddenly kidnapped by the empire, and thus starts our game. The player must travel to different worlds and utilize widely innovative and different modes of gameplay to save the professor. To get 100% completion one must collect a golden gem in each stage and achieve super fast completion ranks.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMischief Makers on Nintendo 64
Video: Mischief Makers

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