Mighty Bomb Jack

$14.99
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$17.99
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$14.99

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Item Condition

Mighty Bomb Jack comes as a loose NES cartridge, ready to plug in and play without the need for a box or manual. The cartridge itself is all you need to dive into this classic platformer, and Coolection has tested it to confirm it's playing as it should. Please refer to the provided photos for the exact details of the item's condition.

Item Description

Jack can practically fly. Tap the button in midair and the caped hero floats, drifts and slows his fall, and that airy, almost weightless movement is what makes Mighty Bomb Jack feel unlike any other platformer on the NES. Tecmo's console follow-up to its arcade hit Bomb Jack takes that famous floaty jump and stretches it from single screens into a full adventure through 16 levels of a pyramid, where the demon Belzebut holds the royal Pamera family captive.

Each level comes in two halves. The action zones are scrolling mazes of rooms, enemies and treasure chests, where Mighty Coins change Jack's color and his powers: blue opens orange chests, orange opens any chest with a touch from the side, and green turns every enemy on screen into coins for a few seconds. Then come the Royal Palace rooms, lifted straight from the original Bomb Jack, where you clear a single screen of bombs. A timer ticks the whole way, and Mighty Drinks buy back precious seconds.

Then there is the twist that gives the game its reputation. Get too greedy, hoarding more than nine Mighty Coins or banking 99 seconds on the clock, and Jack is dragged off to the Torture Room for a punishing detour. Secret passages, opened by finding a Sphinx in visible or hidden chests, reward players who search every corner, so the game constantly pulls you between exploring and holding back. It's demanding, occasionally baffling, and very much a product of Tecmo's mid-'80s arcade mindset.

That strangeness is the appeal. Mighty Bomb Jack never became a household name the way Mario or Mega Man did, which makes it a fascinating pickup for players curious about an early chapter of Tecmo's NES story, years before Ninja Gaiden and Tecmo Bowl. Plug it into an NES, learn the float, and see how deep into the pyramid you can get before greed catches up with you.

Fast factsgame data via IGDB
Released
1986
Publisher
Elite Systems
Developer
Tecmo
Players
Single player
About the game

A platform game where the main character travels throughout various levels collecting bombs. The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family.Each level is split into two parts an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from the games prequel, Bomb Jack. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins and Mighty Drinks. Mighty Coins allow Jack to change colors blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks add 10 seconds to the games timer. Secret passages can also be found in the action zones, activated by finding a Sphinx in a visible or hidden treasure chest.To prevent the player from becoming too greedy, the game automatically sends the player to a Torture Room if they obtain more than 9 Mighty Coins or 99 seconds on the games timer.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMighty Bomb Jack on NES
Video: Mighty Bomb Jack

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