Middle Earth: Shadow of Mordor

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Item Condition

Complete in box: the disc, the manual and the original case, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Somewhere in Mordor there is an Uruk captain who remembers killing you. He has a name, a rank, a scar from the last time you met, and a taunt ready for the rematch. That is the Nemesis System, and it is why Middle-earth: Shadow of Mordor felt like nothing else when Monolith Productions released it in 2014. Orcs who defeat you get promoted, rivals feud and climb Sauron's chain of command, and every playthrough turns into a personal history of grudges that no other player will share.

The story fills the sixty-year gap between The Hobbit and The Lord of the Rings. Talion, a Gondorian ranger stationed at the Black Gate, is murdered alongside his family by the Black Hand of Sauron, and wakes bound to Celebrimbor, the elven smith who forged the Rings of Power. Ranger and wraith share one body and one goal: revenge on the Black Hand and his lieutenants, the Hammer and the Tower of Sauron.

Combat borrows the free-flowing rhythm of the Batman: Arkham games, strikes and counters building a combo meter, then layers on wraith powers: slowed-time bow shots, brutal executions and, in the greener second region of Núrn, the power to brand orcs and turn them into your own spies and lieutenants. Taking down a warchief becomes a plan rather than a fight. You might interrogate an informant to learn a captain's fear of caragors, poison his grog, or brand his bodyguard so the betrayal happens mid-duel.

Shadow of Mordor won Game of the Year at the 2015 Game Developers Choice Awards, voted by fellow developers, and Warner Bros. was later granted a patent on the Nemesis System itself. The sequel made everything bigger, but this original version is tighter and more focused: two regions of Mordor, a clean revenge story and the Nemesis idea at its most surprising. Start here to see why that one mechanic still comes up whenever people talk about open-world design.

Fast factsgame data via IGDB
Released
2014
Publisher
WB Games
Developer
Monolith Productions
Players
Single player
About the game

Middle-earth: Shadow of Mordor is a open world third-person action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, which takes place in the world of J.R.R. Tolkien's Legendarium. The game takes place in the 60-year gap between the events of Tolkien's The Hobbit and The Lord of The Rings. It is a story of revenge, slaughter, and mystery set entirely in Mordor, the Land of Shadows. At its center is Talion, an ordinary man who loses everything, including his mortal life. The game is set in a fully open world, and features various role-playing game elements such as experience points and skills. There are various ways the player can complete their main objective. Aside from the main storyline, there are various side quests and random events the player can complete within Mordor. The melee system is inspired by that of the Batman Arkham series. Getting into a good fighting rhythm, using both regular attacks and counter-attacks will improve the player's combo multiplier. A unique feature of Middle-earth: Shadow of Mordor is the Nemesis system. Every enemy in the game has their own name, rank, and memory.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMiddle Earth: Shadow of Mordor on Xbox One
Video: Middle Earth: Shadow of Mordor

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