Micro Machines

$37.99

In stock·B · Collector Grade·1 available

Collector Grade

Item:
Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

2 separate games, graded one by one. Pick by grade and photos — each one is photographed on its own; a sold one stays listed so you can see what it was. What the grades mean →

this is just a warning

Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Make an offer

Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Few NES racers capture the imagination of a kid with a pocket full of toy cars the way Micro Machines does. Codemasters shrank the racing genre down to the scale of Galoob's tiny vehicles and set them loose on breakfast tables, school desks, pool tables, bubble baths and gardens, so every course is built from ordinary household surroundings seen from a toy's-eye view. From a top-down camera you steer sports cars, speedboats, helicopters, tanks and formula cars, and the fun is in how naturally the scale shifts: a desk becomes a racetrack and the edge of the table becomes a cliff.

The handling is pure arcade. Cars drift, bump and spin with a lightness that feels right for toys, and the courses are tight enough that learning each corner pays off quickly. Against the computer you race a field of cartoon kid characters, and strong finishes keep you moving on through the tracks. The real legend is head-to-head: two players share a single screen that follows the leader, and when one car gets left behind and drops off the edge, the other takes the point. Plenty of friendships were tested on the couch over that rule.

It is also one of the most interesting stories in the NES library. Micro Machines was an unlicensed release, built by Codemasters to run without Nintendo's approval and published in North America by Camerica in 1991, in the shadow of Nintendo's legal battle with Galoob over the Game Genie. Programmer Andrew Graham and artist Paul Perrot squeezed a smooth, fast game out of the hardware, Patrick Phelan and Matt Gray are credited with the music, and the project actually began life as a beach buggy racer before the toy license arrived.

Critics praised it at the time, IGN later placed it in its Top 100 NES games as the highest-ranked unlicensed entry, and it launched a series that ran across several hardware generations. It is a highlight of the unlicensed side of the NES library, and a two-player cartridge that still turns any couch competitive.

Fast factsgame data via IGDB
Released
1991
Publisher
Camerica
Developer
Codemasters
Genre
Racing
Players
Single player, Multiplayer, Split screen
About the game

Micro Machines is a classic racing game. Simple, fast-paced and lots of fun. You are given the control of miniature cars, choppers, speedboats, racecars, tanks, jeeps, formulas and many more vehicles to choose and about 20 different tracks to drive on. You'll have to race AI opponents or your friends on various locations such as kitchen desks, pool tables, workshops, school desks, gardens, bathtubs etc.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMicro Machines on NES
Video: Micro Machines

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

  • Live USPS and UPS rates at checkout. Every order ships with tracking.
  • We ship to all 50 states, U.S. military addresses (APO/FPO/DPO), and Canada. Canadian orders may owe duties and taxes on delivery.
  • Orders of $250 or more ship with signature confirmation.
  • Delivery dates shown at checkout are estimates, not guarantees.

Read the full Shipping Policy, including holiday order-by dates.

Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

Email support@coolection.com with your order number. Read the full Refund Policy.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)