Metroid Prime 2 Echoes

$59.99
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$66.99
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$59.99

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Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Aether has been torn in two. Sent to find missing Galactic Federation troopers, Samus Aran arrives on a planet split between a light world and Dark Aether, a shadow dimension whose toxic atmosphere drains her suit's energy everywhere except inside small bubbles of safe light. Metroid Prime 2: Echoes, Retro Studios' follow-up to Metroid Prime, is built around that tension, and it makes for one of the most atmospheric and demanding adventures on the GameCube.

The two worlds mirror each other, and the best puzzles come from crossing between them through portals, solving a problem in one dimension to open a path in the other. Samus picks up the Dark Beam and Light Beam, which run on ammunition and hit hardest against creatures of the opposite world, and eventually the Annihilator Beam that fuses them. The Dark Visor reveals things hidden between dimensions, the Echo Visor lets her see sound, and the Dark Suit and Light Suit gradually make Dark Aether less hostile. The Screw Attack makes its 3D debut, too.

The world itself has real character: the sunbaked Agon Wastes, the waterlogged Torvus Bog and the machine-filled Sanctuary Fortress, all built on the ruins of the Luminoth, a moth-like race losing a long war against the Ing. U-Mos, the Luminoth sentinel waiting in the Great Temple, sends Samus after the stolen energy that keeps his world alive. Then there is Dark Samus, a Phazon-born double who keeps turning up to fight, and a boss lineup including the Boost Guardian, the Spider Guardian and the towering Quadraxis that earned Echoes its reputation for difficulty. Kenji Yamamoto returned to score it, and the music leans darker to match.

Echoes also added split-screen multiplayer for up to four players, a first for the Prime games. It is a harder, stranger and more ambitious sequel than many expected, and the GameCube disc is the game in its original form, with the lock-on controls it was designed around before the Wii's Metroid Prime Trilogy reworked them for pointer aiming. For anyone following Samus through the Prime trilogy, this is the middle chapter where the series grew darker and bolder.

Fast factsgame data via IGDB
Released
2004
Publisher
Nintendo
Developer
Retro Studios
Players
Single player, Multiplayer
About the game

An exploration-driven 3D metroidvania/first-person shooter hybrid and sequel to Metroid Prime (2002) in which Samus lands on Aether, an intricate planet torn into light and dark versions of itself, to help its remaining inhabitants defend against the invaders from its dark incarnation by traversing both the light and dark worlds, acquiring new power-ups and braving oppressive environments.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMetroid Prime 2 Echoes on GameCube
Video: Metroid Prime 2 Echoes

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