Metroid: Other M

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Item Condition

Game only: the disc in a protective holder, no case or manual. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Metroid: Other M is the Metroid game fans still argue about, and that tension is a big part of its fascination. Series veteran Yoshio Sakamoto, the director behind Super Metroid and Metroid Fusion, partnered with Koei Tecmo's Team Ninja to give Samus Aran something she had never had before: a fast, combo-driven action game built around full cinematics, voice acting and the most personal story in the series.

Set after the events of Super Metroid, it follows Samus as she answers a distress signal from the Bottle Ship, a derelict research vessel drifting in space, and runs into a Galactic Federation squad led by Adam Malkovich, her former commanding officer. She agrees to work under his orders, which means unlocking her own gear only when Adam authorizes it. That framing drives the game's item progression, explores her history with the Federation and with Ridley, and sits at the center of the debate the game still inspires.

In the hand it plays like nothing else in Metroid. You hold the Wii Remote sideways, NES-style, and run, jump and morph-ball through fully 3D rooms, then point the Remote at the screen to snap into a first-person view for missiles and scanning. The combat borrows Team Ninja's sense of momentum: the Sense Move dodges an attack at the last instant, the Overblast has Samus leap onto an enemy for a point-blank charged shot, and Lethal Strikes finish off a downed foe. When missiles run dry, you tip the Remote upright and use Concentration to recharge, a clever fix for a controller with few buttons.

Released in 2010, Other M earned praise for its speed and its fluid controls alongside real criticism of its storytelling, and that split is exactly why it is worth playing for yourself. It fills in the gap between Super Metroid and Metroid Fusion, gives the series its most cinematic presentation of the Wii era, and offers a version of Samus you will not find in any other entry. For anyone working through the full Metroid timeline, it is the chapter that makes everyone pick a side.

Fast factsgame data via IGDB
Released
2010
Publisher
Nintendo
Developer
D-Rockets
Players
Single player
About the game

A part of the Metroid series, it features gameplay in both first- and third-person perspectives, and is the first installment of the franchise to feature melee attacks which could only be executed when an enemy's health was reduced to a certain degree. The game gave significant focus on plot and characterization, with extensive usage of cinematics and voice acting. The regular gameplay features a third person perspective, where players hold the Wii Remote horizontally. Samus can jump, fire the arm cannon, and turn into a morph ball, which can roll into narrow passages and drop energy bombs. While gameplay is similar to early Metroid titles, the game's environments are three-dimensional and movement is not limited to a two-dimensional plane. Other M is the first in the series to feature a melee combat system. With well-timed button presses, players can use special techniques such as the Sense Move, which allows them to dodge enemy attacks, and the Overblast, where Samus jumps on the enemy and fires a charged shot at point-blank range.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMetroid: Other M on Wii
Video: Metroid: Other M

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