Metroid

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Samus Aran drops into the caverns of Zebes with a short-range beam, no map and almost no explanation, and that silence is the whole point. Metroid asked NES players to explore instead of simply moving right: to probe dead ends, bomb suspicious floors and remember a doorway they couldn't open yet. While other games of 1987 pushed you down a corridor, Nintendo built a maze and trusted you to find your own way through it.

Progress comes from what you carry. The Morph Ball squeezes Samus through narrow tunnels, Missiles break open red doors, the Ice Beam turns enemies into stepping stones, and the Varia suit and Screw Attack make once-deadly areas manageable. Every upgrade reopens the map in your head, and that loop of finding a power, then remembering where it matters, laid the foundation for the style now called Metroidvania. Brinstar, Norfair and the lairs of Kraid and Ridley each have a distinct identity, and Hirokazu Tanaka's score is among the most atmospheric on the NES: sparse, eerie and lonely in a way few 8-bit soundtracks attempted.

The stakes are simple and memorable. The Space Pirates want to weaponize the Metroids, floating parasites that drain energy on contact, and the only way to stop them runs through Kraid and Ridley, whose defeat opens the path to Tourian and the Mother Brain. Built by Nintendo R&D1 under producer Gunpei Yokoi, the game also delivered a twist players talked about for years: finish quickly enough and the bounty hunter inside the suit is revealed to be a woman, a landmark moment in how games presented their heroes. Its password system, and the famous codes traded on the playground, made long expeditions possible on a cartridge without saves.

Every Metroid since, from Super Metroid to the Prime series and Metroid Dread, traces its DNA to this cartridge, and Samus became one of Nintendo's signature heroes because of it. On original hardware, the first game still has a pull the remakes can't quite replicate: the hum of an empty corridor, the jolt of a new item fanfare, and the slow realization that the planet is far bigger than you thought.

Fast factsgame data via IGDB
Released
1987
Publisher
Playtronic
Developer
Nintendo R&D1
Players
Single player
About the game

It's you against the evil Mother Brain in the thrilling battle of Metroid! You're inside the fortress planet Zebes. The planet of endless secret passageways where the Metroid are multiplying. Left alone the Metroid are harmless. But in the wrong hands they could destroy the galaxy. It's up to you to prevent the Mother Brain that controls Zebes from using the Metroid for evil purposes. But that won't be easy. You'll have to use your spacesuit to absorb valuable energy for your search to gain the use of power items like the Ice Beam, Wave Beam, High Jump Boots and Varia. If you survive, it will be you and your acquired powers against the Mother Brain.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMetroid on NES
Video: Metroid

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