Mega Man ZX

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$29.99
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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Two centuries after Zero's final battles, the name Mega Man belongs to someone new. In Mega Man ZX that someone is a courier, Vent or Aile, and for the first time in the series you get to pick a boy or a girl as your hero. Orphaned by a Maverick attack and raised by Giro of Giro Express, your hero is helping deliver a mysterious package to the Guardians when the cargo turns out to be Model X, a living Biometal, and an ordinary job becomes a fight for the world. Inti Creates, the studio behind the Game Boy Advance Mega Man Zero games, built ZX as the next chapter of that lore, and the connections run deep.

The heart of the game is the Biometal system. Fusing with Model X and Giro's Model Z creates Model ZX, a buster-and-saber form that plays like Mega Man X and Zero sharing one body. From there, defeating the Pseudoroid bosses earns new forms modeled on Zero's old rivals, the Four Guardians: Harpuia's Model H takes to the air, Leviathan's Model L turns water stages into playgrounds, and Fefnir's and Phantom's forms bring tricks of their own. Each form also puts the DS's bottom screen to work differently, from a radar to a tool for steering your shots, and even your unarmored human form has a job, crawling through tight gaps and walking through civilian areas without being attacked.

ZX also breaks with the stage-select tradition. Its world is one connected map of areas, and missions picked from a computer list send you out to find the right place, backtracking with new abilities in true Metroidvania style. Critics in 2006 grumbled that the map could be confusing, and the difficulty is classic Inti Creates, but finding your own route through a world that hangs together is exactly what sets ZX apart from the stage-select games before it. The soundtrack by Ippo Yamada, Masaki Suzuki and Ryo Kawakami keeps the driving, melodic energy of the Zero series.

The DS cartridge hides one more secret for anyone playing on an original DS or DS Lite: insert Mega Man Zero 3 or Zero 4 into the Game Boy Advance slot and a hidden room opens with that game's four stage bosses, part of the route to unlocking Omega as a playable character. ZX has since been reissued in the Mega Man Zero/ZX Legacy Collection, but this is the release its dual-screen design was made for, and the beginning of the story that continues in Mega Man ZX Advent. Spotting the Zero-era callbacks, from the Guardians' Biometals to a Guardian commander who may be more familiar than she first seems, is half the fun.

Fast factsgame data via IGDB
Released
2006
Publisher
Capcom
Developer
Inti Creates
Players
Single player
About the game

This game contains elements from the Mega Man X series and the Mega Man Zero series. The game introduces a new open-ended gameplay environment and the ability to select the protagonist's gender, a first in the series. The player's character, Vent or Aile, is on a 2-dimensional overlay map with sprites where he or she engages enemies to finish the mission. When Vent and Aile receive a Biometal, they are able to change form, gaining various abilities, such as the charge moves, or charging their weapon with an element of that Biometal; for example, Biometal H will charge the weapon with electricity. While in a special form, using the form-specific abilities use up weapon energy. When Vent and Aile receive the other half of the Biometal, they are able to perform a different special ability.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMega Man ZX on Nintendo DS
Video: Mega Man ZX

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