Mega Man Network Transmission

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$36.99
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Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Mega Man Network Transmission asks a fun question: what would Battle Network's chip-slinging combat feel like inside a side-scrolling Mega Man stage? Developed by Arika and published by Capcom, it drops MegaMan.EXE into a cyberworld of jumps, hazards and enemy viruses, then hands you a folder of Battle Chips to fight with. It plays like neither series on its own, and that is exactly what makes it interesting.

The Battle Chip system is the clever part. A Custom bar slowly fills at the top of the screen, and when it is full you choose up to five chips from a random hand of ten drawn from the folder you built. Chips can deal heavy damage, restore health, summon other NetNavis or grant platforming moves, and some can be combined into stronger attacks. They are a limited resource, too, with only so many usable on each trip into the net, so restocking from defeated enemies and shops becomes part of the plan. Choosing when to burn a powerful chip and when to save it for the boss is the real skill the game asks you to learn.

The story slots neatly into the Battle Network timeline, taking place a month after the first game and leading into Battle Network 2. A Zero Virus is spreading through NetNavis, and the vaccine meant to cure it only drives them berserk, sending Lan and MegaMan.EXE up against familiar Navis like FireMan on the trail of StarMan and the mysterious Zero. Cel-shaded 3D visuals were designed to match the MegaMan NT Warrior anime, giving the GameCube's only Battle Network game a look all its own.

Be ready for a challenge. Reviewers at the time found it tough and uneven, especially in its early boss fights, while praising the chip system, and that reputation has stuck. For Battle Network fans it is the series' lone home-console story chapter, a piece of the Lan and MegaMan saga that exists nowhere else, and a stern, satisfying test once the chip system clicks.

Fast factsgame data via IGDB
Released
2003
Publisher
Capcom
Developer
Arika
Players
Single player
About the game

Mega Man Network Transmission, known in Japan as Rockman EXE Transmission (ロックマン エグゼ トランスミッション), is a video game developed by Arika and published by Capcom and ShoPro Entertainment for the Nintendo GameCube console. The game was first released in Japan on 6 March 2003, and in North America and PAL regions the following June. Network Transmission is part of the Mega Man Battle Network series, which originated on the Game Boy Advance (GBA) handheld.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMega Man Network Transmission on GameCube
Video: Mega Man Network Transmission

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