Max Payne 2 Fall of Max Payne

$26.99
Regular price
$31.99
Sale price
$26.99

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Collector Grade

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. For the specifics, look to the photos — they're of this exact item. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Remedy billed Max Payne 2 as "a film noir love story," and it meant every word. Released by Rockstar Games in 2003, the sequel finds Max back with the NYPD, a detective trying to bury his past, until a string of killings drags him back into the orbit of Mona Sax, the contract killer he thought he had seen die. What follows is darker, sadder and more romantic than the first game, and written by Sam Lake with a novelist's ear for Max's weary, poetic inner monologue.

Bullet Time was already the series' calling card, and here it gets sharper. Kill during slow motion and time slows even further, Max reloads with a slick spin, and the Shootdodge dive turns every doorway into a stunt sequence. The game's physics engine gives enemies, crates and debris real weight, so firefights end in tumbling bodies and collapsing shelves that look choreographed even when they are pure chaos. Several chapters put you in Mona's shoes, a welcome shift in perspective that matters to the story.

The storytelling is just as distinctive. Graphic novel panels carry the plot, and New York's apartments are full of televisions playing shows within the game, from the surreal Address Unknown to the soap opera Lords and Ladies and the cop show Dick Justice. One unforgettable chase follows the mobster Vinnie Gognitti while he wears a Captain Baseball Bat Boy mascot costume, and Vladimir Lem and the secretive Inner Circle keep the conspiracy humming. The end credits song, Late Goodbye by Poets of the Fall, became part of the game's legend.

Max Payne 2 is the purest expression of Remedy's style, the bridge between the original's hard-boiled pulp and the studio's later work on Alan Wake and Control, and Remedy has since announced a remake of the first two games. This is the original as PlayStation 2 owners first played it, unlockable difficulty modes and all.

Fast factsgame data via IGDB
Released
2003
Publisher
Rockstar Games
Developer
Remedy Entertainment
Genre
Shooter
Players
Single player
About the game

Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, but also plays as Mona Sax in a few levels. Initially, the player's weapon is a 9mm pistol. As they progress, players access other weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMax Payne 2 Fall of Max Payne on PlayStation 2
Video: Max Payne 2 Fall of Max Payne

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