Marble Madness

$9.99
Regular price
$11.99
Sale price
$9.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact cartridge — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Marble Madness is a game about momentum. Nudge the marble toward a slope and it picks up speed; correct too late and it sails off a narrow ledge into the void. Every course is a sculpted isometric landscape of ramps, chutes and razor-thin walkways, and the only goal is to roll from the top to the finish line before the clock runs out.

Six races build the challenge: Practice, Beginner, Intermediate, Aerial, the aptly named Silly Race and the Ultimate Race. Along the way the courses try to ruin your day with a black marble that wants to bump you over the edge, green marble-munching worms, acid puddles, vacuums, hammers and pistons, while magic wands hand out precious bonus time. Best of all, two players can race at once, one on the blue marble and one on the red, which turns every narrow bridge into a shoving match.

The original was Atari Games' 1984 arcade hit, designed by Mark Cerny, who much later became the lead architect of Sony's PlayStation 4 and PlayStation 5. Its trackball controls and Escher-like geometry made it one of the most distinctive cabinets of the decade. The 1989 NES version was developed by Rare and published by Milton Bradley, and it adapts the trackball to the D-pad with a choice of control layouts and a button for rolling faster.

The game is short, and that is part of the appeal: it is built to be replayed, chasing a cleaner line and a better time with every attempt. It looks and plays like nothing else on the NES, and with a friend on the second controller every race becomes a shoving match you'll want to rerun immediately.

Fast factsgame data via IGDB
Released
1989
Publisher
Milton Bradley
Developer
Atari Games
Players
Single player
About the game

The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMarble Madness on NES
Video: Marble Madness

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