Magna Carta Tears of Blood

$103.99
Regular price
$122.99
Sale price
$103.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the disc, the manual and the original case, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Long before Hyung-tae Kim founded Shift Up and directed Stellar Blade, his elegant, elongated character art was the first thing anyone noticed about Magna Carta: Tears of Blood. Developed in South Korea by Softmax and released in Japan by Banpresto in 2004, it reached North America through Atlus in 2005, a Korean-made RPG in a Japanese-dominated genre and a sequel to The Phantom of Avalanche, which never got an English release. For many Western players, this was their first Korean console RPG.

The setting is Efferia, a continent torn by a long war between humans and the Yason. Calintz leads the Tears of Blood, a mercenary squad fighting on the human side, and his world shifts when he rescues Reith, an amnesiac healer whose returning memories point to a far bigger conspiracy behind the war. Around them gather the young swordsman Azel, who idolizes Calintz, the powerful mage Eonis and the martial artist Haren, and the story leans into themes of loyalty, prejudice and the cost of endless conflict.

Combat is where Magna Carta does things no other RPG of its time quite did. Up to three characters move freely around the battlefield in real time, though you control one at a time. A leadership meter fills while your fighter stands still, and once it is full you attack through the Trinity Ring, a sequence of three precisely timed button presses; miss the rhythm and the meter empties. Standard, Combo and Counter modes trade offense for defense, and every special technique draws on one of eight types of chi present in the battlefield itself, which can run dry. It is demanding and unusual, and players who click with its timing find it deeply satisfying.

Reviews were split at release, with praise for the cast and art and grumbling over its linear campaign, but that is exactly the profile of a cult RPG. Sung-Woon Jang's score and Kim's character designs give it a look and feel all its own, and Softmax followed it with Magna Carta 2 on the Xbox 360. On the PS2 shelf it is a distinctive pick, the kind of RPG that rewards players hunting for something outside the usual Square and Namco canon.

Fast factsgame data via IGDB
Released
2004
Publisher
Atlus
Developer
Softmax
Genre
RPG
Players
Single player
About the game

Magna Carta: Tears of Blood is a Korean-made RPG in Japanese style, and a sequel to Phantom of Avalanche; it is set in the same world and has the same protagonist. The game's combat system is turn-based at core, but requires the player to press buttons in a rapid succession and with precise timing to execute attacks. The characters can store up energy to unleash a stronger attack later. Using the technique named Carta, they can also perform various special moves which are based on elemental affinities.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMagna Carta Tears of Blood on PlayStation 2
Video: Magna Carta Tears of Blood

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