Lufia Ruins of Lore

$175.99
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$209.99
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$175.99

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Twenty years after the events of Lufia II, a would-be Hunter named Eldin sets out to follow in the footsteps of his absent father, and the Lufia series takes a detour onto the Game Boy Advance. Lufia: The Ruins of Lore is a side story rather than another chapter of the Sinistral saga, and that freedom lets it focus on what fans of the Super Nintendo games remember most fondly: dungeons that are as much puzzle boxes as monster lairs.

Every party member carries a tool for the field as well as the fight. Eldin cuts through brush, his loyal childhood friend Torma swings across gaps with a grappling hook, and the fiery Rami can thaw or burn objects that block the way. Working out who to use, and when, is the heart of each ruin, very much in the tradition of Lufia II. Along the way the friends are hired by the priestess Rubius to open a portal to a fabled Promised Land, a familiar face returns in Dekar, the powerhouse from the previous game, and the ambitious Ragule schemes to resurrect an ancient beast.

Underneath, developer Atelier Double built a remarkably flexible RPG. A job system offers six starting classes, from Swordsman and Thief to Mage and Chemist, with advanced paths like Knight, Rogue and Bishop, and skills grow from experience instead of being bought in shops. The capsule monsters are more useful than ever: most ordinary enemies can be captured, bonded to a hero, evolved with elemental fruit and eventually fused with their partner for powerful special attacks. And the Ancient Cave is back, a randomly generated plunge that Eldin and his monster tackle alone, risking everything they carried in if they fall.

Atlus brought the game to North America in 2003, and reviewers generally agreed that its systems outshine its story, which never reaches the emotional heights of the Super Nintendo entries. That makes it a game for tinkerers: building monster bonds, mixing jobs and diving one more floor into the cave. As the only Lufia made for the Game Boy Advance, it fills a curious, often overlooked gap between the 16-bit classics and the later DS reimagining of Lufia II.

Fast factsgame data via IGDB
Released
2002
Publisher
Taito
Developer
Atelier Double
Players
Single player, Online
About the game

This exciting new chapter in the Lufia saga follows the adventures of Eldin, Torma, and Rami, a group of friends and would-be hunters as they set out in search of treasure, only to discover that fate has much more in store for them! Will they be able to solve the mysteries of the ancient ruins and stop the power-hungry leader Ragule from resurrecting the ancient beast, or will Ragules ambitions be realized at the expense of mankind? Prepare for the Adventure of a Lifetime!

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayLufia Ruins of Lore on Game Boy Advance
Video: Lufia Ruins of Lore

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