Lufia: Curse of the Sinistrals

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Anyone who played Lufia & the Fortress of Doom already knows how Maxim's story ends, and that is what makes revisiting it so affecting. Lufia: Curse of the Sinistrals is Neverland's 2010 DS reimagining of Lufia II: Rise of the Sinistrals, the SNES prequel that tells the legend behind the first game's famous opening battle, and it rebuilds that story as a real-time action RPG. Square Enix published it in Japan as Estpolis: The Lands Cursed by the Gods, and Natsume brought it to North America that October.

The turn-based menus are gone. You roam the field and strike monsters directly, with one hero on screen at a time and the freedom to switch party members on the fly, and the character you control earns the most experience. Special attacks and spells draw on a recharging IP gauge instead of MP, and there is a gleefully greedy twist to the combat: keep hitting a defeated enemy and you can squeeze out bonus gold, experience and sometimes items before it disappears.

Lufia II was famous for its dungeon puzzles, and the remake keeps that spirit by giving each party member a field ability. Maxim, a young monster hunter with mysterious powers, travels with his best friend Tia, Selan the Parcelyte army commander, the powerhouse Guy from Tanbel, the floating elf Artea and the boastful Dekar, and puzzles revolve around jumping, pushing blocks, carrying objects and hitting switches. The Ancient Cave, the series' fan-favorite deep dungeon, makes a return too.

Former Square Enix designer Yusuke Naora redesigned the cast, while the original Lufia composer Yasunori Shiono returned alongside Tomoko Morita and Yukio Nakajima for the music. Critics were warm, with an 80 on Metacritic and an 8.5 from IGN, yet the game struggled commercially and has stayed a relatively hidden corner of the DS library. The story diverges from the SNES original at key points, which makes it a fascinating alternate telling of a legend that already broke a generation of RPG players' hearts.

Fast factsgame data via IGDB
Released
2010
Publisher
Square Enix
Developer
Neverland
Genre
Puzzle, RPG
Players
Single player
About the game

This Nintendo DS remake of Lufia II: Rise of the Sinistrals, originally for the Super Nintendo, introduces a distinct combat system. Departing from the turn-based RPG elements of its predecessor, this remake opts for real-time action. While maintaining a fundamental storyline akin to its SNES counterpart, the narrative deviates at specific junctures, resulting in a unique and altered storyline.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayLufia: Curse of the Sinistrals on Nintendo DS
Video: Lufia: Curse of the Sinistrals

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