Kirby Tilt and Tumble

$77.99
Regular price
$89.99
Sale price
$77.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact cartridge — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Kirby Tilt 'n' Tumble is one of the most inventive games in the entire Game Boy Color library, and one of the most overlooked. Developed by Nintendo R&D2 and released in Japan in 2000 and in North America in April 2001, it was a motion-controlled game before motion controls were a mainstream concept: the cartridge itself contains a built-in accelerometer that reads how you tilt the handheld and rolls Kirby through a series of bouncing stages. You do not press a direction; you lean. It is a novel idea that holds up as a tactile, surprisingly satisfying experience even today.

The gameplay sends Kirby rolling across colorful, obstacle-filled stages, where you tilt him around pits, enemies and bumpers while collecting stars and racing to reach the goal before time runs out. A quick upward flick of the system pops Kirby into the air to clear open pits, balloons carry him aloft for a while, and clocks and checkpoints buy extra time. Kirby cannot inhale enemies here, so most have to be avoided, though flipping the system can turn a spiky Gordo into a Maxim Tomato. Collecting each level's red star unlocks bonus worlds that are tougher still. It is simple enough to pick up immediately but demands real precision as the later stages ramp up in complexity.

The bubbly pastel visuals and Kirby's signature charm are all here in full force, making it as delightful to watch as it is to play. Because the tilt sensor lives in the cartridge, the game plays on a Game Boy Color or an original Game Boy Advance, though the Game Boy Advance SP's bottom-mounted slot turns the controls upside down. It remains one of the clearest examples of Nintendo throwing out the rulebook and building something completely new.

Fast factsgame data via IGDB
Released
2000
Publisher
Nintendo
Developer
HAL Laboratory
Genre
Puzzle
Players
Single player
About the game

Peacefully sleeping in his Dream Land, Kirby drifts lazily amongst the beauty of the sky. A beauty that King Dedede cannot abide with. Jealous of the sky's wondrous splendor, King Dedede has acquired a tool that will let him steal the night's stars, plunging the world into eternal drab daylight. When Kirby awoke, he found that it was still daytime. And evermore, it would be daytime, unless Kirby made the journey to find King Dedede and recover the stars to restore the night's sky. So begins the latest Kirby adventure, another action adventure with the morphing marshmallow in a starnge fantasy world. However, the one thing separating this latest adventure is the control scheme. Here, you don't control Kirby directly. Instead, you guide Kirby by tipping your system to roll the little round pink puff through a series of mazes. If you get in a jam you can make Kirby jump by a controller press, and Kirby can still acquire weapons from other enemies, but the real skill is using the tilting to your advantage.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayKirby Tilt and Tumble on Game Boy Color
Video: Kirby Tilt and Tumble

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