Kirby's Dream Land

$23.99
Regular price
$27.99
Sale price
$23.99

This one has sold.

Tell me when this is back in stock

Get one email when this title is back in stock — same game, same console, any condition.

Explore Game Boy games

Looking for a similar version? Email us and we can help!

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

this is just a warning

Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Before he could copy anyone's powers, and before North American box art even showed him as pink, Kirby was a round little hero who could swallow almost anything. Kirby's Dream Land is his debut, the Game Boy platformer where HAL Laboratory and a young Masahiro Sakurai introduced a character who would grow into a Nintendo headliner. King Dedede has stolen Dream Land's food, and Kirby sets off to get it back.

His toolkit is wonderfully simple. Kirby inhales enemies and spits them back as star-shaped projectiles, puffs himself up to float over anything in his way and lets out a burst of air to knock foes aside. Special items add flashes of power: a plate of spicy food turns him into a fire-breather, and a Mint Leaf lets him fire a stream of air puffs mid-flight. The Copy Ability would not arrive until Kirby's Adventure on the NES, which makes this original a fascinating look at the series in its purest form.

Dream Land itself is short and sweet, five stages that each end with a memorable boss: Whispy Woods in Green Greens, Lololo and Lalala in Castle Lololo, Kaboola over Float Islands, Kracko in Bubbly Clouds and finally King Dedede atop Mt. Dedede. Jun Ishikawa's music is pure joy, and the Green Greens theme became a melody Kirby games have revisited ever since. The adventure was tuned so newcomers could see the ending, but finishing it unlocks a tougher Extra Game, and a hidden configuration mode lets you adjust lives and health.

It sold millions and set the template for everything Kirby became: gentle on the surface, inventive underneath and full of personality. On an original Game Boy, with that monochrome Kirby bouncing across the screen, it is the exact spot where a three-decade series took its first breath.

Fast factsgame data via IGDB
Released
1992
Publisher
Nintendo
Developer
HAL Laboratory
Players
Single player
About the game

The gluttonous King Dedede has stolen all of the food from the inhabitants of Dream Land for a midnight feast, so Kirby, a resident of Dream Land, goes to retrieve the food and stop Dedede. Kirby's Dream Land plays like other platformers of the 8-bit and 16-bit era of video games: Kirby must use various natural abilities and occasionally external abilities or items while heading toward the goal at the end of each level. Like many 1980s-era platformers, the player can accumulate points, with an extra life granted when the player has enough points. However, because Kirby lacks a save function, scores are not recorded. Also, there are no save files, so the player has to start over again when the Game Boy is turned off, if the player chooses to return to the title screen after a Game Over, or if the player resets the game. All levels are played on a two-dimensional plane, letting Kirby move only left, right, up, and down. Kirby can walk, jump, and fly. Kirby can also inhale objects and enemies, swallowing them or spitting them out as projectiles.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayKirby's Dream Land on Game Boy
Video: Kirby's Dream Land

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

  • Live USPS and UPS rates at checkout. Every order ships with tracking.
  • We ship to all 50 states, U.S. military addresses (APO/FPO/DPO), and Canada. Canadian orders may owe duties and taxes on delivery.
  • Orders of $250 or more ship with signature confirmation.
  • Delivery dates shown at checkout are estimates, not guarantees.

Read the full Shipping Policy, including holiday order-by dates.

Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

Email support@coolection.com with your order number. Read the full Refund Policy.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)