Kirby's Adventure

$135.99
Regular price
$162.99
Sale price
$135.99

In stock·A · Collector Grade·1 available

Collector Grade

Item:
Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Swallow an enemy and see what happens. That simple experiment became the foundation of an entire series in Kirby's Adventure. Kirby's Game Boy debut had let him inhale foes and spit them back out, but this 1993 NES follow-up from HAL Laboratory was the first game where swallowing an enemy let him copy its power, turning a round pink hero into a fire-breathing, sword-swinging, beam-whipping shape-shifter. It was also Kirby's first adventure in color, and the first chance many players had to see just how pink he is.

King Dedede has stolen the Star Rod from the Fountain of Dreams and broken it into pieces, leaving the people of Dream Land unable to dream peacefully. Putting it back together takes Kirby through seven worlds, from Vegetable Valley and Ice Cream Island to Butter Building, Grape Garden, Yogurt Yard, Orange Ocean and Rainbow Resort, with hidden doors and big switches tucked away for players who poke at every corner. The masked swordsman Meta Knight makes his debut here, sending his squad after Kirby before facing him in a sword duel, and the final twist that reveals Nightmare as the true threat is one of the great surprises of the 8-bit era.

The copy abilities are the star. There are more than twenty, among them Fire, Spark, Sword, Hammer, Parasol, Beam, Wheel, UFO and Tornado, and half the fun is discovering which enemy grants what and which power cracks open a stage's secrets. Between worlds, mini-games such as Crane Fever, Egg Catcher and Quick Draw offer extra lives and a change of pace, and a battery save keeps your progress safe.

Kirby's Adventure arrived after the Super NES was already on store shelves, and it shows: the large cartridge pushes the NES to its limits with rich color, big bosses and smooth effects, set to music by Hirokazu Ando and Jun Ishikawa that introduced melodies the series still revisits. It was later remade for the Game Boy Advance as Kirby: Nightmare in Dream Land, but the NES original is where copy abilities, Meta Knight and Nightmare all began, the true foundation of the Kirby series as players know it today.

Fast factsgame data via IGDB
Released
1993
Publisher
Nintendo
Developer
HAL Laboratory
Players
Single player
About the game

Not everything is well in Dream Land. For some mysterious reason, the Dream Spring, a magical well that is the reservoir for all the dreams of the citizens of Dream Land, is no longer working. Everyone is being subjected to their worst nightmares every time they go to sleep. Upon reaching the Dream Spring, Kirby finds out that evil King Dedede has stolen the Star Rod, thus depriving Dream Land of the magical energy that feeds its spring. Using 20 unique tricks and your ability to steal your enemies' powers by swallowing them, you'll have to make your way through a horrific land filled with all kinds of nightmares. Recover the broken pieces of the Star Rod, and everyone in Dream Land will sleep peacefully once again. If you fail, the citizens of Dream Land will be subjected to a lifetime of terrible nightmares.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayKirby's Adventure on NES
Video: Kirby's Adventure

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