King Arthur and the Knights of Justice

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Saturday-morning cartoons rarely had a premise as gloriously strange as this one. Morgana Le Fay has trapped the true Knights of the Round Table, and Merlin, searching all of time and space for replacements, settles on the New York Knights, a modern football team led by quarterback Arthur King. Published for the Super Nintendo by Enix in 1995 and developed by Manley & Associates, the game keeps that oddball pitch intact: the gridiron squad is transported to Camelot, handed magical armor and reborn as Sir Arthur, Sir Lancelot, Sir Breeze, Sir Brick, Sir Lug and the rest of the team.

Despite its cartoon roots, this isn’t a side-scrolling brawler. It’s a top-down action adventure in which Arthur leads his knights across the realm, fighting through Morgana’s forces on the way to her lieutenants. Before he can stand against them he has to claim Excalibur from the Lady of the Lake, and the larger quest revolves around recovering the twelve Keys of Truth, the only thing that can work the Spell of Spells and free the real Round Table. The twist is that each key can only be touched by one specific knight, so the adventure becomes a matter of figuring out which teammate is needed where. Each of the twelve knights has his own ratings for life force, defense, strength and speed, so the focus stays on action and on sending the right teammate to the right place, and the final key waits with Morgana herself, in dragon form.

It was never a critical darling, and it doesn’t pretend to be a lost masterpiece. Its appeal is that of a true period piece: a short-lived syndicated show getting a full SNES adaptation from the same publisher that brought ActRaiser and Soul Blazer to North America. If you remember the show, it’s a chance to send its football-playing knights after Morgana with a controller in hand, and for SNES collectors it’s one of the more unusual licensed releases in the Enix catalog, a cartridge with a story that still makes people do a double take.

Fast factsgame data via IGDB
Released
1995
Publisher
Enix America Corporation
Developer
Manley and Associates Inc
Players
Single player
About the game

Based on the cartoon series of the same name, King Arthur and the knights of Camelot have been encased inside glass by Morgana Le Faye. Only the Spell of Spells would be able to free them. Merlin, knowing that the world would come to ruin without King Arthur uses his magic to search all of space and time for replacements. Finding the New York Knights football team and their quarterback, Arthur King, Merlin transports them back to Camelot and gives them magical armor. Transformed into; Sir Arthur, Sir Breeze, Sir Brick, Sir Darren, Sir Gallop, Sir Lancelot, Sir Lug, Sir Phil, Sir Tone, Sir Trunk, Sir Wally and Sir Zeke, they must rescue the real Knights of the Round Table. In order to do so, the Arthur must recover the 12 keys of truth from Morgana's lieutenants each of which can only by touched by a specific knight. However in order to be able to defeat them, Arthur must first recover Excalibur and overcome other tasks. King Arthur & the Knights of Justice is a top-down action game. It might be mistaken for an RPG, however the abilities of characters do not change over the course of the game.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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