Killer Instinct

$16.99
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$18.99
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$16.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

“C-C-C-Combo Breaker!” Few announcer calls are as instantly recognizable as the one that boomed out of Killer Instinct cabinets in 1994. Rare’s arcade fighter, made with Midway, looked like nothing else on the floor: hulking pre-rendered warriors with a weight and sheen that hand-drawn sprites couldn’t match, and a combo system that let skilled players string hits together for what felt like forever. The 1995 Super Nintendo version, published by Nintendo, brought that spectacle home at a moment when 16-bit hardware was supposed to be winding down.

The cast is a gallery of mid-’90s cool. Jago is a Tibetan warrior monk, Fulgore a cyborg soldier, Sabrewulf a tormented werewolf, Spinal a sword-swinging skeleton and Glacius an alien made of living ice, and they share the bill with Orchid, Cinder, Riptor, Chief Thunder and the prizefighter T.J. Combo, all pulled into a tournament run by the sinister Ultratech corporation. Combos are built from openers, auto-doubles, linkers and enders, and the Combo Breaker gives the player on the receiving end a way to snap a string in half mid-flow. That one mechanic turns every exchange into a tense guessing game instead of a one-sided beatdown.

Getting all of this onto a cartridge meant scaling back the arcade’s detail and animation, but Rare kept the speed, the full roster, the thundering announcer and the hard-hitting soundtrack, and added options the cabinet never had, including a training mode and a tournament mode. Land the right sequence and the game still pays off with Ultra Combos, No Mercy finishers and the gloriously insulting Humiliation. Nintendo even molded the North American cartridge in black plastic, a striking break from the usual gray that made it stand out on any shelf.

Killer Instinct launched one of Rare’s signature franchises, continuing with Killer Instinct Gold on the Nintendo 64 and returning on Xbox One in 2013. On the Super Nintendo it sits alongside Street Fighter II and Mortal Kombat as a defining fighter of the console’s late years, and it is the most direct way to feel what made the arcade original such a sensation: the rhythm of a long combo, the panic of a breaker, and that announcer yelling it all back at you.

Fast factsgame data via IGDB
Released
1995
Publisher
Nintendo
Developer
Rare
Players
Single player, Multiplayer
About the game

Differences from the arcade version includes that of a training mode, a tournament mode and other options.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayKiller Instinct on Super Nintendo
Video: Killer Instinct

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