Karate Champ

$5.99
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$7.99
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$5.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

There are no health bars in Karate Champ. One clean kick lands, the referee stops the fight, and a point goes on the board: a full point for a decisive blow, a half point for something less convincing. The first fighter to two points wins the match. That razor-thin margin makes every exchange tense, and it is a big part of why players raised on later fighting games are surprised by how much this one asks of them.

Data East's original arcade machine hit in 1984 and became the highest-grossing arcade game of 1985 in the United States. Its two-joystick control scheme gave players 24 different moves, and the formula it popularized, from best-of-three matches and special move inputs to bonus rounds between bouts, became the template the whole fighting genre grew from. Mortal Kombat co-creator John Tobias has named it the primary gameplay inspiration for his series, and Data East thought enough of its creation to take Epyx to court over a rival karate game.

The NES version arrived in North America in December 1986, drawing on the head-to-head Player vs. Player edition of the arcade game and squeezing that twin-stick move set onto a standard controller. The white gi faces the red gi in clean, readable duels where spacing and timing matter more than button speed: wait for the opening, commit to the right kick, and get out before your opponent answers. Single players climb against the computer, while two players can settle things with each other, which is where the game's quiet intensity really comes alive.

Playing it today is like opening the blueprint for every one-on-one fighter that followed. It's stiff, deliberate and wonderfully old-school, and on original hardware it is a direct line back to the moment the genre began.

Fast factsgame data via IGDB
Released
1986
Publisher
Data East
Developer
Technos Japan
Players
Single player, Multiplayer
About the game

Single players compete against a computer opponent while two players fight each other in this Karate game. Players each use two joysticks which allow for a variety of different moves. The best two matches, out of three, wins.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayKarate Champ on NES
Video: Karate Champ

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