JU-ON: The Grudge

$117.99
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$130.99
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$117.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

JU-ON: The Grudge is one of the strangest experiments on the Wii, and it knows exactly what it is. Billed as the first "haunted house simulator," it throws out weapons, health bars and combat entirely, leaving you with a flashlight, the Wii Remote in your hand and the dread of whatever waits just past the edge of the beam. Developed by feelplus and published in North America by XSEED Games, it plays less like a traditional adventure and more like a walk through a scare attraction where the exit is always one more dark corridor away.

The source is Takashi Shimizu's Ju-On films, the J-horror series many Western viewers first met through the American Grudge remakes. Its premise is among the genre's most chilling: when someone dies in the grip of a burning rage, a curse is born that claims anyone who crosses its path. Here it spreads through the Yamada family after Erika Yamada is exposed while searching for her dog in an abandoned warehouse, and each family member has to face the curse alone, in places like a dimly lit hospital and a mannequin factory.

You walk forward with a button press and aim the Wii Remote like a real flashlight, and that physical connection is the whole trick. The beam is your only buffer against the dark, and the game understands that horror lives in anticipation, holding its scares back and then springing them with almost theatrical timing. Kayako's broken, jerking crawl and that guttural death rattle are all present, and they are a lot less comfortable when you are the one holding the light.

Critics were hard on how little traditional game sits beneath the scares, but that was always the design: accessibility and instant frights over depth, built to be played with the lights off and friends watching over your shoulder. Alongside Cursed Mountain and Calling, it belongs to a short, adventurous stretch when publishers were testing what motion controls could do for horror, and it is a rare chance to step inside the Ju-On curse yourself rather than watch it from the couch.

Fast factsgame data via IGDB
Released
2009
Publisher
XSEED Games
Developer
Feelplus
Players
Single player
About the game

It is said that when a person dies with a deep and burning grudge, a curse is born. When an average housewife in Nerima, Japan, was murdered in a grisly fashion, it gave rise to a curse so powerful that it threatens to kill at a pace thought unimaginable before. The curse manifests on those who encounter the curse by any means, such as entering the house or being in contact with somebody who was already cursed. Once Erika Yamada is exposed to the curse while searching for her dog in an abandoned warehouse, the entire Yamada family is put in grave danger as soon as she reunites with them at home. They must now face their individual challenges alone, and only by overcoming the curse together will their family truly be free again. JU-ON: The Grudge is billed as the first “Haunted House Simulator” where accessibility and instant scares are given priority over story and game play depth. Using the Wii Remote as a flashlight, players move forward with the touch of a button and explore haunted areas such as an abandoned warehouse, a dimly-lit hospital, and a mannequin factory. Much like a haunted house, the player must proceed forward even after being frightened.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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