Jetsons Cogswell's Caper

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

The Jetsons: Cogswell's Caper! hands George Jetson the kind of assignment only Mr. Spacely could dream up. Rival Cogswell is chasing profits again, this time with a dangerous mining operation on planet M38, and George is ordered to put a stop to it. What could have been a lazy cartoon license turns out to be a clever, demanding platformer from Natsume, the studio behind Shadow of the Ninja, released by Taito in North America in December 1992, just as the NES era was winding down.

The heart of the game is throwing things. George can pick up crates and other objects and hurl them at enemies, a style reviewers have compared to Capcom's Chip 'n Dale Rescue Rangers, and it turns each room into a small puzzle of what to grab and where to aim it. A jet pack stretches his jumps, and wall switches can briefly reverse gravity, flipping George onto the ceiling. The whole family pitches in, too: Elroy, Jane, Judy, Astro and Rosie the Robot supply the gadgets George needs, from anti-gravity boots to a glider and a jet board, which keeps eight main stages and several shorter levels mechanically varied.

It is also tougher than its Saturday-morning look suggests. Unlimited continues soften the blow, but the difficulty runs noticeably high, and getting George through to Cogswell takes real persistence. That streak of challenge, paired with Natsume's careful craftsmanship, puts it well above the typical licensed cartridge of its day.

For anyone who grew up with Hanna-Barbera's space-age family, it is a chance to see George trade his push-button job for a jet pack and a stack of crates, in a late NES release that plays far better than its license would lead you to expect.

Fast factsgame data via IGDB
Released
1993
Publisher
Taito
Developer
Natsume Co., Ltd.
About the game

George must save Planet M38 from Cogswell's destruction! Elroy, Jane, Judy, Astro and Rosie the Robot will give George the things he needs to meet the challenge. Using his anti-gravity boots, glider, and jet board, George will be walking on ceilings, dodging aliens and flying through danger on his way to stop Cogswell. Leap into the future and rescue another world with the JETSONS!

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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