Iron Sword Wizards And Warriors II

$12.99
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$15.99
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$12.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Iron Sword: Wizards and Warriors II may be best remembered for its box, where Fabio, then the face of countless romance-novel covers, posed as the hero Kuros in full fantasy-barbarian glory. It was one of the more surreal marketing decisions of the NES era. The game behind that cover is more serious than it lets on: a sprawling, secret-laden action-platformer that sends Kuros back into battle against Malkil, the wizard he defeated in Rare's original Wizards & Warriors.

This time Malkil has seized control of the four elementals of wind, water, fire and earth, and each elemental realm unfolds in two parts. First Kuros hunts down a golden artifact belonging to the realm's Animal King, which opens the path forward. Then he has to track down the magic spell without which the elemental boss cannot be damaged at all. Each elemental destroyed surrenders a piece of the legendary Iron Sword, and the reforged blade is what Kuros carries into the final showdown on Icefire Mountain. Along the way, hidden treasures reward thorough exploration, and the items and upgrades you collect give the long climb a real sense of momentum.

Developed by the UK studio Zippo Games and published by Acclaim in 1989, Iron Sword leans harder into exploration than its predecessor, layering a light RPG flavor of item hunting and upgrades over the side-scrolling swordplay. It is the middle chapter of a trilogy that closed with Wizards & Warriors III, and it is the entry most interested in making you feel like you are on a quest rather than just clearing a stage.

It suits the kind of player who loves demanding late-eighties design, where secrets hide in plain sight and every upgrade is earned. Come for the elemental bosses and the hunt for each Animal King's treasure, stay for the satisfaction of assembling the Iron Sword piece by piece, and enjoy owning the NES cartridge with what may be the most talked-about cover art in Acclaim's catalog.

Fast factsgame data via IGDB
Released
1989
Publisher
Acclaim Entertainment
Developer
Zippo Games
Players
Single player
About the game

In Ironsword, the hero of the series, Kuros, must face off once again against the evil wizard Malkil, who has taken control of the four elementals of the world—wind, water, fire and earth. Each of the four elemental realms consists of two stages. In the first stage, Kuros must find a golden artifact which belongs to the Animal King of the realm; once accomplished, the path to the second part of the realm will appear. In the second stage, the goal is to find the magic spell which can be used to fight the elemental boss. Without the spell, it is impossible to damage the boss. Once the elemental in each stage has been destroyed, Kuros obtains a piece of the legendary Iron Sword, which is needed for the final battle on Icefire Mountain.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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