Immortal

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Few NES games make death feel as much like a teacher as The Immortal. Every chamber of its labyrinth hides something that wants you dead: a trap you didn't notice, an item that kills you if you use it carelessly, a guard waiting around the next corner. You die, you learn, you try again a little wiser, and the moment a room finally gives up its secret is hugely satisfying.

You play an aging wizard descending into the depths in search of your old mentor, Mordamir, whose distress call drifts up from somewhere far below. The dungeon is drawn in a detailed isometric view that looked striking on the NES, and it mixes careful exploration with puzzle-solving, spellcasting and item hunting. A merchant sells potions and magic items for gold, chests and fallen bodies can be searched, and later levels bring surprises such as a flying magic carpet, a levitation spell and a floating barrel you paddle across the water. Along the way you stumble into a war between goblins and trolls, and the choices you make about the goblins matter.

Combat works unlike almost anything else on the console. Out on the map you can hurl fireballs at wandering enemies, but brush against one and the game cuts to a close-up duel in which you dodge, slash and stab with a sword. Fireballs are useless there, so it comes down to reading your opponent and timing your strikes, and those short, tense fights give the descent its rhythm.

The Immortal began as Will Harvey's 1990 Apple IIGS showpiece for Electronic Arts, and EA brought it to the NES that November with seven levels to the original's eight. Critics argued over whether it was an RPG or an arcade game in a wizard's robe, but its reputation as a hard, clever, memorization-driven dungeon crawl has followed it ever since. It is a cartridge for players who enjoy mastering a place trap by trap, and who appreciate a story with a twist waiting at the bottom.

Fast factsgame data via IGDB
Released
1990
Publisher
Electronic Arts Victor
Developer
Sandcastle Productions
Players
Single player
About the game

When nightmares come to life... You discover you're not immortal! You're a mighty wizard in search of your lost master, Mordamir. Venture into the dungeon and slove the mysteries of each level. Unravel the secrets of The Immortal! The Immortal is an isometric action-adventure game. Your old mentor Mordamir has disappeared. Probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: 8 levels of isometric death await. The Immortal is the prototype of a trial-and-error game. Progress is made by encountering a hazard, dying, solving the problem, encountering the next hazard. To solve a level, you have to know its traps and their patterns by heart. As frustrating as this may sound (it is), The Immortal quite cleverly balances annoyance with curiosity and graphical rewards.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayImmortal on NES
Video: Immortal

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