Illusion of Gaia

$117.99
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$130.99
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Complete in box

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Will fights with a flute. That detail sets the tone for Illusion of Gaia, an action RPG that cares less about raw power than about a boy growing into a hero he never expected to become. Will can move objects with his mind, carries a spirit named Gaia as his guide, and at certain points in the journey he can step into a Dark Space and emerge as Freedan, a dark knight with a longer reach and a heavier swing, or later as the strange, shimmering being called Shadow.

Quintet built the game around those transformations. Will's Psycho Dash smashes through cracked walls, Freedan handles the enemies that Will cannot, and many dungeons ask you to switch between forms to find the way forward. There are no experience points: clearing every enemy from an area rewards a permanent boost to strength, defense or health, which turns each room into a small challenge to finish properly. Red Jewels tucked away across the world can be traded to a jeweler for prizes, so thorough explorers come out ahead.

The world is what players remember. Set in an Age of Exploration that echoes our own history, the journey runs from the seaside village of South Cape through Incan ruins, the Great Wall, Angkor Wat and the Pyramid on the way to the Tower of Babel, with a comet bearing down on the planet the whole time. Will travels with friends like Kara, the runaway princess with a pet pig named Hamlet, and the story is unusually willing to deal with hunger, cruelty and loss for a 16-bit game. It is often melancholy, sometimes beautiful, and never quite what you expect.

Illusion of Gaia is the middle chapter of Quintet's informal trilogy, following Soul Blazer and preceding Terranigma, which never received a North American release. Published by Enix in Japan and by Nintendo in North America, where Europeans knew it as Illusion of Time, it is the trilogy's most story-driven entry and the clearest proof that Quintet was making something more personal than a Zelda alternative.

Fast factsgame data via IGDB
Released
1993
Publisher
Nintendo
Developer
Quintet
Genre
RPG
Players
Single player
About the game

Journey into the dark side of an ancient civilization. Radiating an ominous light in its path, the Chaos Comet threatens the existence of the planet. Battles erupt and a tentative peace is returned to the lands. Danger lurks as the Chaos Comet orbits and dreadful beasts lie awaiting. In the Age of Exploration a boy named Will is born. Tragedy strikes during an expedition to the Tower of Babel separating Will from his father. Telekinetic forces awaken as Will returns to South Cape. Armed with his transformation abilities of two great warriors, Will must save the planet. Gaia, Will's guiding spirit bestows magical powers and advice along his journey. With the help of his friends Will must battle relentless enemies and solve the puzzles of the ancient ruins. Patience and knowledge are essential to reunite this father and son.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayIllusion of Gaia on Super Nintendo
Video: Illusion of Gaia

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