Hyperzone

$13.99
Regular price
$15.99
Sale price
$13.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact cartridge — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Before HAL Laboratory settled into Kirby's pastel worlds, it was sending players hurtling down a surreal sci-fi track at full speed. HyperZone, one of the Super Nintendo's earliest shooters, borrows the feel of a racing game: the stage stretches ahead of you as a sweeping Mode 7 course, and your ship banks through it while enemies pour in from the horizon.

The structure is pure arcade. Each level is a run along the course, shooting everything that moves and racking up points until a boss bars the way at the end. Score matters for more than bragging rights: earn enough points and you receive an extend, and your ship comes into the next stage upgraded, up to six times over. Playing well now makes the next stage more manageable, which gives every run a satisfying sense of momentum.

Mode 7 was the console's headline trick in 1991, and HyperZone was built to show it off, which is why it is often remembered as half tech showcase, half shooter. That undersells it a little. The scaling enemies, the rushing track and the sense of speed have a strange, hypnotic quality, and the game has picked up a cult following among players who enjoy the console's first-year experiments.

It is also a fun piece of HAL history. The studio would later give the name Hyper Zone to the final world of Kirby's Dream Land 3, and playing the original lets you trace that name back to the fast, unusual shooter HAL made while the Super Nintendo was brand new.

Fast factsgame data via IGDB
Released
1991
Publisher
HAL Laboratory
Genre
Shooter
Players
Single player
About the game

Hyper Zone plays like a cross between a racing game and shooter. The object of the game is to navigate each level while shooting enemies and earning points, until finally an encounter with a boss ends each level. After enough points are acquired, the player earns an "extend" and his or her ship is upgraded in the next stage. The player's ship can receive up to six upgrades.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayHyperzone on Super Nintendo
Video: Hyperzone

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