Hard Drivin

$7.99
Regular price
$9.99
Sale price
$7.99

In stock·1 available

Moderate Wear

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

this is just a warning

Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Game only: the cartridge in a protective holder, no box or manual. Our grade: Moderate Wear. The photos are of the exact item you'll receive — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

The first time you take the loop on the stunt track, the whole road rolls up and over your windshield, and for a moment the Genesis is doing something few people expected a 16-bit cartridge to attempt. Atari Games' 1989 arcade original was among the earliest filled-polygon driving games, a sit-down cabinet with a force-feedback wheel, a clutch pedal and a real shifter, and Tengen's 1990 home version squeezes that ambitious 3D world into a Genesis cartridge.

The structure is wonderfully simple. One high-performance sports car, one closed circuit that splits in two: the longer speed track, built for flat-out velocity, and the stunt track, with its ramps, an open drawbridge to jump and the famous vertical loop, each of which punishes the wrong approach speed. Invisible checkpoints buy you extra time, traffic flows in both directions, and passing on a two-lane road takes nerve. Crashes cost seconds rather than lives, and every wreck plays back as an instant replay from a wide, cinematic angle, a novelty at the time that made a head-on meeting with oncoming traffic almost worth it.

Go in clear-eyed: the Genesis is straining here, the frame rate is slow by modern standards, and the game rewards smooth, deliberate driving more than twitch reflexes. That is part of its fascination. Magazines of the day were impressed (GamePro gave the Genesis version 21 out of 25, MegaTech 89 percent), and it plays today like a time capsule from the moment 3D arrived in home racing, a few years before Virtua Racing made polygons the norm. Clearing that loop at exactly the right speed still feels like an accomplishment.

Fast factsgame data via IGDB
Released
1989
Publisher
Atari Corporation
Players
Single player, Multiplayer
About the game

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

  • Live USPS and UPS rates at checkout. Every order ships with tracking.
  • We ship to all 50 states, U.S. military addresses (APO/FPO/DPO), and Canada. Canadian orders may owe duties and taxes on delivery.
  • Orders of $250 or more ship with signature confirmation.
  • Delivery dates shown at checkout are estimates, not guarantees.

Read the full Shipping Policy, including holiday order-by dates.

Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

Email support@coolection.com with your order number. Read the full Refund Policy.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)