.Hack Mutation

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Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Infection ended with a victory; Mutation makes sure it does not feel like one. The second volume of the .hack saga picks up right where the first left off. Skeith has been beaten, but a second Phase, Innis, is waiting, and a monstrous presence called Cubia strikes at Kite's party and is only barely driven off. Worse, the virus has spread to The World's main servers and into the real world, and Kite's Twilight Bracelet draws the attention of Lios, a system administrator who declares it an illegal hack.

The core loop is the one Infection established: real-time combat with party commands, Chaos Gate keywords that open new areas, and Data Drain, the bracelet's power to rewrite corrupted monsters and pull out the virus cores that let Kite hack his way through protected gates. What Mutation adds sits around the edges, and the best of it is charming. The Grunties, the pig-like creatures players raised in the first volume, can now race, and the message boards fill up with more side quests than before, a couple of them with unusual twists, such as an item-trading meeting.

Players who carry their save over from Infection see the payoff quickly, since Kite's progress comes with him into the new volume. Newcomers can start fresh, but they begin with only a handful of party members and a far-from-complete list of companions. The barter system, the email inbox, the news clips and the busy message boards all return, keeping the illusion of a living online world intact between dungeon runs, and the mystery around Lios, the virus and the comatose players keeps tightening.

Reviewers at the time saw it as an extension of Infection rather than a reinvention and grumbled that the story stops just as it gets going, but the premise kept players hooked, and Mutation ends by leading straight into Outbreak. As the middle chapter it is the hinge of the four-part saga, the volume where Kite's search for answers stops being a private mission and becomes a crisis that threatens the network itself.

Fast factsgame data via IGDB
Released
2002
Publisher
Bandai
Developer
CyberConnect2
Players
Single player
About the game

.Hack//Mutation is the second of a series of four games, titled .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, features a "game within a game"; a fictional massively multiplayer online role-playing game (MMORPG) called The World which does not require the player to connect to the Internet. Players may transfer their characters and data between games in the series. Each game comes with an extra DVD containing an episode of .hack//Liminality, the accompanying original video animation series which details fictional events that occur concurrently with the games. The games are part of a multimedia franchise called Project .hack which explores the mysterious origins of The World. Set after the events of the anime series .hack//Sign, the games focus on a player named Kite and his quest to discover why some users have become comatose as a result of playing The World. The search evolves into a deeper investigation of The World and its effects on the stability of the Internet.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplay.Hack Mutation on PlayStation 2
Video: .Hack Mutation

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