Gumshoe [5 Screw]

$24.99
Regular price
$27.99
Sale price
$24.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. For the specifics, look to the photos — they're of this exact cartridge. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

The idea behind Gumshoe sounds like a mistake until you try it: to keep your hero alive, you shoot him. Detective Mr. Stevenson, an ex-FBI agent, walks steadily to the right on his own, and every time the Zapper connects he hops into the air, clearing pits, enemies and obstacles. Fire at the threats, fire at Stevenson to time his jumps, and watch your ammunition, because stray shots cost bullets. Red balloons restock your supply, and grabbing at least twenty of them opens a secret bonus area on each of the four levels.

Behind the absurd premise is a race against the clock. Mafia boss King Dom has kidnapped Stevenson's daughter Jennifer and demands five Black Panther diamonds as ransom, and Stevenson has just 24 hours to find them. Standing in his way are thugs, diving airplanes, man-eating sharks and some famously unforgiving pits, which together make it one of the toughest light gun games on the system.

The pedigree is surprising. Gumshoe was designed by Yoshio Sakamoto, who also helped create Metroid, with Gunpei Yokoi producing and Hirokazu Tanaka composing the music, the same Nintendo R&D1 team behind so many early NES classics. It arrived in North America in 1986 as one of Nintendo's black box releases and also appeared on the VS. System in arcades, yet it was never released in Japan, an unusual path for a first-party Nintendo game. Paste has since called it the weirdest of the NES's Zapper games, and IGN's Simon Parkin named it an early precursor of the endless runner.

The [5 Screw] in the title refers to the earlier style of NES cartridge shell, held together with five screws before Nintendo moved to three. In a Zapper library, Gumshoe is the most inventive of Nintendo's own light gun games and a fascinating look at R&D1 experimenting at the dawn of the NES.

Fast factsgame data via IGDB
Released
1986
Publisher
Nintendo
Developer
Nintendo R&D1
Players
Single player
About the game

Jennifer's been kidnapped! Now's your chance to prove you're a sharp-shooting detective by helping Jennifer's father find the five diamonds that will pay her ransom. You'll use your Zapper light gun to blow away anything that gets in your way. But even with the Zapper, this case will be hard to crack. Because not only are the diamonds hard to find, but you only have 24 hours to find them! What's more, you'll have to think fast and shoot even faster, because ferocious monsters, diving airplanes and hungry man-eating sharks will stop at nothing to prevent you from getting to the diamonds. Think you're a sharp-shooting detective? Well, you better be. Because if you're not, it's curtains for you in this quick-on-the-trigger Nintendo Light Gun game! A direct port of the game was released for the Nintendo VS. System arcade machine in 1987.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayGumshoe [5 Screw] on NES
Video: Gumshoe [5 Screw]

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