Great Greed

$139.99
Regular price
$160.99
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$139.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The label is intact and legible. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Most Game Boy RPGs of the early 1990s asked you to pick a command from a menu and wait your turn. Great Greed throws the menu away. When a fight begins, A swings your weapon, B dodges, Start makes a run for it and the directions on the D-pad fire your spells, and the enemy will not sit politely while you think. Hesitate too long and it attacks again, which turns every battle into a quick test of nerve and timing.

The story has a wonderfully goofy streak. You play a hero from the real world, named by the player and called Sierra Sam in the promotional material, who gets pulled into the land of Greene by a sorceress named Microwave. The king's daughters go by Candy, Cupcake and Truffle in the English version, the monsters lean heavily on food-themed designs, and the whole adventure has a pun-loving sense of humor that sets it apart from the more solemn quests of its day.

Underneath the jokes is a surprisingly pointed message. The villain Biohaz is poisoning Greene with pollution, and Namco's North American release leaned harder into that environmental theme than the Japanese original, where it surfaced as a late-game twist. The game also saves your progress automatically, a feature Hardcore Gaming 101 called ahead of its time, and a sprawling overworld of towns and wilderness gives the quest real scope on the small screen.

It was never a blockbuster, and contemporary reviews were mixed: Nintendo Power admired its scope and depth but noted that it was not always clear where to go next. That obscurity is exactly what makes it appealing now. Great Greed is a distinctive, slightly oddball Namco RPG that most Game Boy owners never discovered, and its real-time battles make it a fascinating counterpoint to the menu-driven classics on the same system.

Fast factsgame data via IGDB
Released
1993
Publisher
Namco
Genre
RPG
Players
Single player
About the game

This RPG breaks from the normal formula in a few respects. The battle system does not use any menus, switching all commands to simple button pushes. A being attack, B for dodge, Start will run and the D-Pad is shortcuts to certain spells. The combat is also live, in the sense that if you take too long to complete your turn, your opponent will attack again.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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