GI Joe The Atlantis Factor

$231.99
Regular price
$278.99
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$231.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Cobra Commander has done something drastic even by his standards: he has raised the lost island of Atlantis from the ocean floor and turned it into a fortress for Cobra's nearly unstoppable army. Standing against him is G.I. Joe: The Atlantis Factor, a late-era NES sequel built by KID, the studio behind the 1991 G.I. Joe game, and published by Capcom in 1992. It plays like a more ambitious follow-up, trading a straight line of missions for a campaign map you pick your own way across.

That map is where the game feels most like Capcom. Much like Bionic Commando, you move across an overhead view of the island, clearing smaller sub-stages on the way to Cobra's bases. Inside each base you fight through waves of Cobra troops while completing a mission objective, such as rescuing hostages, planting bombs or tracking down a key item, before facing a boss pulled straight from the cartoon and toy line: Overkill, Cesspool, Firefly, Major Bludd, Destro and, at the very end, Cobra Commander himself.

The squad grows as you go. General Hawk starts out alone, and clearing stages brings Duke, Roadblock, Wet Suit, Snake Eyes and even Storm Shadow into the fight. You decide who joins the mission and swap between them from the pause menu, and each Joe carries his own hidden balance of agility, stamina and strength, so learning which soldier suits which stretch of the island becomes part of the strategy. Rescue Gung-Ho, Spirit or Big Bear in certain sub-stages and they can be called in to refill health or ammunition, while power-ups and items strengthen your team's abilities and weapons as the campaign wears on.

If you grew up with the Hasbro figures and the animated series, The Atlantis Factor is a rare chance to command a real cross-section of the roster in one game, with Joes and Cobra villains alike, backed by a stiff old-school challenge that late NES action fans appreciate. Released only in North America, it is also one of the more distinctive Capcom-published games on the console and a natural companion to the 1991 G.I. Joe on an NES shelf.

Fast factsgame data via IGDB
Released
1992
Publisher
Capcom
Developer
KID
Players
Single player
About the game

GI Joe's squad of mean, lean combat experts moves into action! Cobra Commander has raised the ancient island of Atlantis from the ocean depths, and is using it as a base. With a nearly indestructible army, and powerful space weapons, the power-crazed Cobra is about to take over the world! Advance through the lethal mazes of Cobra's weapons complex, battling soldiers, gunships, laser orbs, and skin-shredding birds of prey. Infiltrate secret storerooms where Cobra Commander carries out his deadly schemes. At each level, find an ally of even greater strength and skill to join your combat team. At last, face Cobra Commander himself in a treacherous duel for world dominance! This is a fight only G! JOE can win!

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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