Ghosts 'n Goblins [5 Screw]

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. This is the 5-screw cartridge variant. The label is intact and legible. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Every NES owner who tried Ghosts 'n Goblins shares the same memory: Sir Arthur knocked down to his boxer shorts by a single hit, standing in a graveyard while zombies claw their way up out of the dirt around him. Capcom's 1985 arcade hit, directed by Tokuro Fujiwara, reached the NES in 1986 in a conversion programmed by Micronics, and it went on to sell more than a million and a half copies on the system. Its fame rests on one thing above all else: it never lets you off easy.

The setup is pure storybook. The demon king has carried off Princess Prin Prin, and Arthur sets out to win her back through haunted ground infested with zombies, demons, cyclops giants and dragons. Armor is your only cushion. The first hit strips it away, the second costs a life and sends you back to the start of the stage or its halfway point, and a clock of roughly three minutes runs on every attempt. Jumps are locked arcs once you leave the ground, and grabbing a new weapon replaces the one you carry, so a careless pickup can trade a rapid-fire dagger for a clumsy torch at the worst possible moment.

Then there is Red Arremer, the crimson gargoyle who hovers just out of reach and swoops the instant you commit to a shot. Players curse him and remember him fondly in equal measure, and Capcom liked him enough to give him his own adventures as Firebrand in Gargoyle's Quest. Beating the final demon does not end things, either: the game declares the whole run a trap and sends you back to the beginning for a tougher second loop before the true ending, and the last fight demands that you carry the right weapon. Ayako Mori's music, carried over from the arcade, keeps the march moody and urgent.

The five-screw label in this title refers to the cartridge shell Nintendo used on its early NES production, assembled with five screws before the company moved to a three-screw design, which ties this release to the console's first years in North America. The game itself launched a series that ran through Ghouls 'n Ghosts, Super Ghouls 'n Ghosts and, decades later, Ghosts 'n Goblins Resurrection, all of which still send Arthur running in his underwear. Seeing the true ending on the NES is a bragging right players have been chasing since 1986.

Fast factsgame data via IGDB
Released
1986
Publisher
Capcom
Players
Single player
About the game

Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task. The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games ever released. The player can only be hit twice before losing a life (the first hit takes away Arthur's armor, and the player must continue on in his underwear until completing the level or finding replacement armor). If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time (generally around three minutes), the clock being reset at the start of a level. If the clock does run out, the player instantly loses that life.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayGhosts 'n Goblins [5 Screw] on NES
Video: Ghosts 'n Goblins [5 Screw]

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